Crash Help - Logs Included

bostonbongrips

Chieftain
Joined
Mar 30, 2016
Messages
54
Location
Chicago
Running a ton of mods, game runs flawlessly until around turn 160 when I get this crash. Any ideas?
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x24

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
 
You need to match timestamps database.log with modding.log. This will tell you which file or component of a mod failed to load. Then, search in modding.log for it and it should lead you to a mod name.
Constraints errors are more difficult to find, you need to search all mods for tables and columns that cause it and check manually which conflicts with each other or more likely with the game.
 
Your Database.log also contains messages indicating that at least one of the mods you are running is completely malformed. This for example indicates that someone has attempted to put Gameplay Database code into an UpdateText action
Code:
[2594744.099] [Localization] ERROR: no such table: District_Adjacencies

----------------------------------------------------

This message indicates a mod that is using one of the badly-formed "templates" that are circulating the internet purporting to show novice modders how to structure a mod
Code:
[2594707.822] [Configuration] ERROR: no such table: Types
The mod-maker is attempting to shove InGame Database code into the FrontEnd Database under the erroneous "shove it in anyway just to be safe" theory that is common amongst those who are less knowledgeable than they need to be about how the game actually operates.

----------------------------------------------------

This error is probably coming from some type of User Interface mod
Code:
[2594708.496] [Configuration] ERROR: Invalid Reference on InputActionDefaultGestures.ActionId - "Toggle5movement" does not exist in InputActions
It may be occuring as a result of the Thursday code-dump from the New Frontiers new content.

" [Configuration]" in a database log error message indicates FrontEnd code (ie, the game setup and saved game loading menus).

----------------------------------------------------

Any of the timestamps in Database.log should be usable for comparison to those in Modding.log to help determine which mod is causing issues with the database or in the case of a FrontEnd User Interface might be causing irreconcilable conflicts. But there are often not exact timestamp matches -- often the timestamp in Database.log will have a slightly lower numerical timestamp than the associated message in Modding.log.

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TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE is part of Gathering Storm, so this message would tend to indicate to me that a mod is attempting to make use of it before it loads into the game
Code:
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE" does not exist in Traits
Code within mods can and often does actually execute before the expansions load into the game if the mod-maker does not take the necessary steps to ensure a stable load order of files as compared to when those from the expansions load. This entire chunk of error messages is probably related to that issue
Code:
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_DISTRICT_CAF_JFK_SPACEPORT" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_IMPROVEMENT_ICE_HOCKEY_RINK" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_IMPROVEMENT_MEKEWAP" does not exist in Traits
 
This type of crashes are reporter from many people and started to happen after NFP was released.
Running Nvidia? In DX12 mode?
 
Over on the Quick Modding Questions Thread there's a message from a mod-maker who is encountering essentially the same error but at a slightly different turn number.

There is also at least one other person on a Discord server who has reported a similar error message (all are Exception Access Violation errors).

This all seems to have started with the release of the July23rd Update and new content.

It is still a good idea to hunt down and eliminate mods that are creating error reports in the Database.log because such messages are usually indicative of a game condition that will not always be very stable as you play through a game session. Many mods are probably not yet updated to cure mod-breakage from the new content and update, which may be the root cause of some of the error messages your database.log was reporting. But even with a clean database.log file you may still get the error even when starting an entirely new game because Firaxis update.

As a reference here is what my Database.log looks like (it is clean of messages generated by mod errors)
Spoiler clean database.log :
Code:
[2945237.794] [Localization]: StartupErrorMessages.xml
[2945237.794] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[2945241.562] [Localization]: Validating Foreign Key Constraints...
[2945241.562] [Localization]: Passed Validation.
[2945241.575] [Configuration]: Validating Foreign Key Constraints...
[2945241.575] [Configuration]: Passed Validation.
[2945247.925] [FullTextSearch]: Initializing FullTextSearch
[2945248.873] [Gameplay]: Validating Foreign Key Constraints...
[2945248.884] [Gameplay]: Passed Validation.
[2945250.263] [Configuration]: Validating Foreign Key Constraints...
[2945250.264] [Configuration]: Passed Validation.
[2945252.141] [HallofFame]: Database found. Checking versions...
[2945252.143] [HallofFame]: Database is up-to-date!
[2945266.275] [FullTextSearch]: FTS - Creating Context
[2945278.963] [Configuration]: Validating Foreign Key Constraints...
[2945278.964] [Configuration]: Passed Validation.
[2945285.200] [Gameplay]: Validating Foreign Key Constraints...
[2945285.224] [Gameplay]: Passed Validation.
[2945292.912] [FullTextSearch]: FTS - Creating Context
[2945292.913] [FullTextSearch]: FTS - Creating Context
[2945293.267] [FullTextSearch]: FTS - Creating Context
[2945294.438] [FullTextSearch]: FTS - Creating Context
[2945296.504] [FullTextSearch]: FTS - Creating Context
Even with no mods running you will get a nearly identical set of messages in Database.log. The only real differences will be in the TimeStamp numbers.
 
Is the best way to "hunt" the faulty mod down by starting a game, quitting, and looking at my database log? Repeating the process while disabling mods until I get no errors?
 
You can compare the timestamps in Dtabase.log to those in Modding.log to get a better idea which mod's files were being loaded when an error in Database.log was reported to help streamline the process. There will be a similar Timestamp in Modding.log but often there is not an exact match of the timestamps. But moddng log will generally have the word "error" in its messages regarding files that failed to load properly.
 
I'm reading post over at CivFanatic Civ6 - Bug Reports, that gamers without mods also have this issues.
And I had over 3000 h over DX12 gaming with over 100 mods running, and never had this magnitude of crashes. Yes, sometime my logs was littered with errors and warnings due to mods, but CTD with this EXCEPTION_ACCESS_VIOLATION, came to light after NFP was released. My game started to crash somewhere in Medieval era, and could max play 10 turns without crash (Normal view, DX12) Then change to medium settings, Strategic view, DX11 and could play about 30 to 40 turns before crashing.
Then came the Nvidia hotfix 451.85, I haven't had a crash in 800 turns (3 different games). Running DX11, Normal view, High settings (Have 5820K + 1080ti)
 
I still having this crash showing Exception_Acess_Violation 0x0. Even after updating everything on my pc and Dx11/12 no difference.
In my database log there is this error:

[3183457.912] [ColorManager] ERROR: UNIQUE constraint failed: PlayerColors.Type
[3183457.912] [ColorManager]: ../../../DLC/Nubia_Amanitore/Data/Nubia_PlayerColors.xml

What could it be? The prismatic colours mod?
 
I'm still having these crashes. I'm going to try to switch to DX11. Crazy annoying because I can't pinpoint a mod that would be causing it. The game runs without any issue until around turn 100-130
 
A lot of people reports crashes at turn 100+ even without any mods, if updating video drivers or switching between dx11/dx12 doesn't solve them, wait for the next game patch.

While it's a good practice to identify and deactivate mods causing loading issues, for the crashes you'll have to wait for a solution from Firaxis.

Moderator Action: and thread title edited as we do not allow job offer on the site
 
So much for a patch with the new update, I can't even start a game now


Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
 
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