Recent content by bouncymischa

  1. bouncymischa

    Future Worlds

    Yeah, it's a bug I really should fix... by default, most improvements include Forest (along with Jungle and Marsh) in the BuildFeatures table... so you can start building them on those features and it'll get removed automatically. But since Forests can be on a terrain that Hydroponics Domes...
  2. bouncymischa

    Future Worlds

    I'm not entirely sure if the Prehistoric Era Reborn and Enlightenment Era mods are fully compatible with each other, as they both modify the Eras.xml. I know that whoward69 came up with a method to dynamically edit the Eras through SQL, which I've used in Future Worlds, but I don't think either...
  3. bouncymischa

    Klisz's Civs

    Sorry for the delay, had to quickly throw together "half built" and "pillaged" versions, but hopefully these work for you! https://www.dropbox.com/s/6k3eab5qosspuj7/Keyblade%20Graveyard.rar?dl=0 Let me know if you need the art defines XML as well.
  4. bouncymischa

    Future Worlds

    Steam comments tend to be notoriously vague, making it difficult to diagnose the problems. :P That said... I'm not entirely convinced there is a serious bug in v6, as the last few times I've been using it on my own machine it has run fine, although I haven't done anything with Civ 5 in the...
  5. bouncymischa

    Klisz's Civs

    Hey Klisz, were you still needing a model for the Keyblade Graveyard UI? I know I had been working on one for you, but then... well, I'm not sure what happened. I guess I always thought you'd found an alternative that didn't need it, or something. Anyways, if you still want the Keyblade...
  6. bouncymischa

    Improvement, Policy & Unit Action Icons (Firaxis-style)

    I use this method to create all of the icons for my improvements, so I'd say it's definitely useful :3
  7. bouncymischa

    Future Worlds

    Do you have logging activated? It's always really strange when people report situations like this, because I test all the mods with a minimum of other mods active, and don't run into problems like this unless something goes egregiously wrong. So I always wonder what could be causing errors...
  8. bouncymischa

    Future Worlds

    Published a patch update fixing the aforementioned bugs (including the bugs with the Stealth/Suborbital Bomber promotions and the Airborne Forces).
  9. bouncymischa

    Future Worlds

    True, he is bringing the Suzerain effect over... XD As for Wonder-Improvements, I did start thinking about how it could be done yesterday, but I haven't played Civ 6 so I'm not entirely sure how the whole "Wonder Improvement" thing works. I assume you basically spend several turns building the...
  10. bouncymischa

    Future Worlds

    Okay, as for TimurB's feedback: Doesn't the host election occur when the majority of civs enter the new era? Admittedly, this is the first time I've made a new era, so I'm not entirely sure if I caught all of the different functions they need. Still, at this point in the game I think UN...
  11. bouncymischa

    Future Worlds

    Did you have any Mutant units? (Or did anyone?) If the game crashed before the future era, it may not have been the Mutants effect that caused the crash...
  12. bouncymischa

    Future Worlds

    Given what he's provided of the Lua log, I suspect it's an issue I've gotten scattered reports of regarding the Mutant's rage virus ability. Occasionally, it seems to cause a CTD when it fires, but I've never been able to track down the exact cause. There are times that it'll go off fine, and...
  13. bouncymischa

    Trouble with SQL

    Okay... I decided to try and buff the Genocentre a little by having it improve resources similar to the Fungal Growth, but... for some reason, it's not working! INSERT INTO Improvement_ResourceTypes (ImprovementType, ResourceType) SELECT...
  14. bouncymischa

    Future Worlds

    Update has now been published!
  15. bouncymischa

    Future Worlds

    Hmmm, I wonder if it should give more? It's tough finding a balance between "lots of Nanomaterials" and "not enough Nanomaterials". :P But I think you can still get a decent supply of Nanomaterials, even with just a few cities, if you invest in the right areas, although it may be dependent on...
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