Recent content by braydog92

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    Total Mod (Alpha)

    And here I was worried that this mod was dead. Congrats on the new release, can't wait to try it out.
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    My first mode

    I'm not trying to be a jerk here, but it is called a 'mod' not 'mode'. I like all the ideas except I don't understand the reasoning behind the Warrior being opened with Mining. Also, what is your reference for a Bronze Archer or an Iron Archer. All archers used wood for the bow. They used...
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    [Civ 5] Rise of Mankind design discussion

    Sorry if I'm intruding, but may I make a suggestion? I think a cool addition would be to allow cities to be built in mountains. Everyone knows that this is possible, and quite frankly I'm surprised Firaxis hasn't included it yet. Most towns that are in mountainous areas are smaller, no...
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    Total Mod(ALPHA) v2

    I play this mod with CCMAT modpack. Makes the game totally awesome, and love this mod, btw. Anyways, eventually as they grow and expand they won't be compatible, right? May I suggest that you incorporate some other small mods in this one as well, in order to expand on this one? What do you...
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    R.E.D. modpack

    Congrats on making the Civilization V top 10 mods list on PC Gamer! You deserve it. :-D
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    Combined Civilization's Mods and Tweaks (CCMAT)

    Fantastic mod. I love the fact that I can play this in conjunction with Total Mod and R.E.D. mods. However I found a bug. I just started a Marathon Game on the most massive map, I believe the bigger map comes with this one, right? Anyways, I made a Caveman (TotalMod) and sent him exploring...
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    Total Mod(ALPHA) v2

    Fantastic mod. (Had to top the last guy;)) I love the fact that I can play this in conjunction with CCMAT and R.E.D. mods. However I found a bug. I just started a Marathon Game on the most massive map, I believe the bigger map comes with CCMAT. Anyways, I made a Caveman and sent him...
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    Total Mod(ALPHA) v2

    Lol, you used the caveman from the Geico commercials for the Language picture! :eek::lol::crazyeye::goodjob: I approve. Love this mod so far.
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    Total Mod(ALPHA) v2

    This could seriously grow into something cool in the future. It's cool now, but imagine what it'll be like on version 10 or 15!
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    R.E.D. modpack

    Same question: Answer: Evidently he doesn't have the DLC.
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    Large Scale Mod

    Very cool.:thumbsup: Like it a lot, I do.
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    R.E.D. modpack

    Yes, definitely for the more disciplined units. Is it possible to have different formations for attack and defense? Say if a pikeman is attacking, they move forward with a spear wall. If they defend the front line crouch grind their pikes in the dirt, the middle line puts theirs between the...
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    R.E.D. modpack

    I like the formations. Warriors formation is more moblike then, say, a spearmans. However, when they attack, it sort of disintegrates. Maybe do something that makes the spearmen form a phalanx or a swordsman form a shield wall. Maybe have the archers closer together in two lines. What do...
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    R.E.D. modpack

    I agree with Quethas (in fact, I downloaded it yesterday and used it with TSL, only with Germany) and disagree with Necro- and Baleur. I think the scale of units is fine. If anything, maybe see what it looks like with the cows and deer, etc. scaled down. But if you do, I would suggest not to...
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    MSAA on DX11

    I can't change antialiasing on my game. I'm running dx11, and when I try to change it the screen goes black for a few seconds, then it comes back, but nothing is changed.:confused: DxDiag attached. Any help or know what the deal is?
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