I like the idea of a settler with a strong defensive capability (3?). Maybe not attack, but at least good enough to fend off animals and barbarians up to archers.
Also, I like the idea of a spy unit. It's modern Israel's best unique asset. Their Air Force (and most of their military) is...
My initial thoughts after running a few starts with one of the test games:
Skirmishers aren't really my cup of tea. I generally dislike archers (the best defense is a good offense I think), and a super-archer isn't enough to make me want to research hunting and archery. If I have a...
Of course quechas have their moment in time, too. On the highest levels, crushing one neighbor with quechas evens the advantage that the AI gets. Taking cities and workers means you don't stunt your early growth building workers and settlers.
I've been playing with the mod in my fun games for the last week or so, and I totally love it. The foreign advisor presents information I didn't even know was available normally until I read Thrallia's post. Information like that SHOULD be easily available if it is available at all. Having to...
This also closes the gap in game play, since the HOF mod has fixed the slavery bug. Taking advantage of the whipping bug (or at least keeping from getting screwed by it) really changes how you play the game.
I am skipping religion in my current game, because I have plenty of happiness, lots of neighbors who have different religions, and I got metal casting fairly quickly (which gives me a production bonus for the slavery bug). Usually, I will found a religion if I start with mysticism, or else get...
At decent levels (monarch or greater), religion monopoly probably isn't something you pursue--it just happens. I actually achieved it in the Incan GOTM recently. I grabbed Hinduism first thing and then went for a CS slingshot (picking up Confucianism on the way). By chance, nobody bothered to...
I'm going to agree with CV431410--researching Code of Laws is primarily useful because of the CS slingshot. I never use caste system (unless I'm spiritual and can flip to and from it at will). Slavery is too good, and a library usually allows me to employ all the scientists I want anyway. I...
The first problem, as always, is starting location. Last month the answer seemed obvious. This month, I'm not sure.
One thing I noted--in Civgeek's practice build, you don't get the blue circle telling you to found in place. Is that indicative that something good IS in the three fog tiles...
Hi, I started this game, but got bored in 1500 or so and never got around to finishing it. I attached detailed notes. Here is summary info below.
I practiced with the practice game a whole bunch, so I had a very good idea what I wanted to do at the start--CS slingshot. Found 1W like...
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