armstrong said:
Actually, I think FP's give .4 unhealthiness a pop, rounded down. So 3 fp's are 1 unhealthy, 5 are 2, and 7 are 3. Moving 1n would save you a health (but might cost you food.)
You're completely right, but my point was to emphasize my (debatable) decision to limit -1 unhealth penalty by having up to 4 fp's in fat cross.
Anyways, I also tried Blubs start save yesterday. I started pumping quechuas and managed to steal 1 worker from each neighbor and despite the long distance, thanks to jungle policemen

they made it to their new homes safely. I played up to about 800BC. In the meantime I stationed 1 quechua near London pillaging everything. I intended to do the same in France but that guy got unlucky and was killed on duty.

Due to those different circumstances, France scores soared while England was kept below mine all the time. In real game I´ll try to keep the closest neighbors under check at all times in early game.
While that was happening in foreign lands, back home I was able to get capital (Buddhist holy city) size 6 working the gold mine, sheep and 4 cottaged fp´s. 2nd city was size 5 and about to start axemen from new barracks. Oracle CS slingshot completed around 900BC. Barbarians, while a nuisance were kept under control. They even founded a barb city nearby, just asking to be taken with axes. Last time I checked statistics and I had killed some 20 archers and 5 warriors, mostly barbs, with few losses. Not sure if from that point on, thing would change for worse, but I think so.
Besides that test save, I also tried a handful of random starts with gotm9 settings, everytime map generator gave me 2 large continents both resembling America, stretching from North to South, separated by miles and miles from each other by the ocean. Each continent had 3 or 4 civs.
Conclusions? Even with a 50/50 chance I still think Ill go for an early religion (not sure which) for happiness/cultural purposes before worker techs (wheel, pottery, mining, AH and BW) as it will take a while for them to arrive home. Also I don't think diplomatic penalties would matter, the neighbors will be already annoyed at me

.
But Ill have to forget my original plans on alphabet, useless here for a while. Having never played Emperor before, I wonder if, in the unlikely event of my initial plans work properly and I succeed at controlling my neighbors, that would be enough to keep up with the guys at the other side of the world.
