wow, that's alot! yeah, anything that you got, i would be interested in.
the Siegasaule, TV tower, Gedenk Kirche and Sans-Souci sound pretty awesome.:D
wow, very cool!
im thinking about making a german scenario, i want to substitute the current wonders with german wonders.
you dont happen to have any other german wonders would you?:)
i found out what it was!
for some reason, the chariot flavor unit was causing all of the issues. idk why though. one, because it is just a flavor unit and two, the chariot worked fine during the rest of the eras. but once i removed the chariot from my unitstyle XML, i was able to finish the...
after further messing around with the mod. i may have found something out.
i was doing advance starts with my moded civ and other civs. it only freaks out when i use my moded civ in industrial and modern. so it may have something to do with that last few flavor units i stuck in there since i...
i didn't mess with any of the pythons. i was even checking around in the XMLs and didn't see aything that would make it act this way.
when i click on a city to make units. i can't even click on the unit buttons.
in my mod, the in-game interface disappears once i hit the industrial era. first i cant scroll through the unit list in a city and then if i load a save that is in the industrial era, i get a blank technology advisor and the HUD doesn't show up. im pretty sure i didn't mess with anything dealing...
hey, thanks.
here is my progress so far.
i have everything from the tricolor mideval mod in my mod as flavor units except the knight, chariot, and horseman which show up all weird so i just deleted the flavor files for those 3 units. maybe later i will PM the creator and ask for some...
i am new to the modding process. i currently made a new civilization (which replaces germany) and it works properly. right now i am at the point of reskinning units to just give my new civ a new feel. the units will have the same stats but just look unique and a lot cooler. i am thinking about...
great prophets are probably the most useless when you already have built the special temples and when your at the point when you cant quickly research anything with the great prophet.
they all have pros and cons. i like the great artists to try to push back other nations borders. great merchants are good for getting a couple extra thousand gold to upgrade units. and engineers are great for hurrying production. my two cents.:nuke:
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