Recent content by ButSam

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    Raffle: Win a copy of PocketCiv! (Raffle is over)

    Fewer Stacks of Doom!
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    [NFP] Civilization VI: Possible New Civilizations Thread

    I predict Babylon will get promoted to a full civ instead of a city state. They were highly influential in ancient times. They could be a science civ, or a civics civ--possibly with a Unique Ancient Government as a 4th option that only they could pick? Or a unique government district/building...
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    [NFP] Civilization VI: Possible New Civilizations Thread

    Just an out of the blue guess--but I predict the Babylonians return in Civ 6 as one of the NFP expansion civs. They were influential enough to be a major civ in previous incantations (including Civ 3 where they were my favorite). There will be 50 playable civs at the end of the NFP game, and...
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    6otM 50 AAR - Gilgamesh of Sumeria

    Spoiler question--
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    6otM 50 AAR - Gilgamesh of Sumeria

    Science win in 1920 AD (Turn 341). I only settled about 6 cities total, and only about 4 initially. I had an early surprise war with Peter (he declared on me after we became friends), so I wiped him off the map, conquering his cities. I also ended up taking over a couple of Egyptian cities via...
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    News: Civ VI 6otM 50 Announcement

    I presume Philip is a Religious victory condition (aka 196)?
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    News: Civ VI 6otM 50 Announcement

    Interesting twist for #50! What game speed is it within the era? Marathon? Or does the game speed vary with file as well?
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    [R&F] Era speed in Rise and Fall

    evan, I think that is a consequence of hitting the max that was established to ensure eras don't last too long (so if you get a golden age, for example, you aren't in a disproportionately long one). There is certainly a min and max time, artificially forcing progression in eras. This time...
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    [R&F] Era speed in Rise and Fall

    I asked this question too, here: https://forums.civfanatics.com/threads/trigger-for-new-age.628211/ No responses as of right now. That said, the deep dive into the Era mechanic by Firaxis stated that it does roughly correspond to tech/civic progress, but was not specific with regards to how...
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    [R&F] Vanilla Civs in R&F

    Trying Teddy again, since government legacy bonuses are gone and wildcard slots seemed nifty. Not far enough along to comment but generating Great Sci + Great Writer points from cards early game is pretty nifty! That said, I still think Teddy needs a boost...not top-tier, but if I can win with...
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    [R&F] Trigger for new age

    What is the trigger for a new age? Is it random (with a 10-turn warning and between the bounds listed on the screen), or can I influence it by researching tech and/or culture in the next age? I do know it is not triggered by the *first* person to research such as tech or civic...but is it based...
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    Going wide in Civ VI is always better

    So founding cities helps you...I would hope so! The question is whether it helps you more than other options.
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    TSG 124 After Action Report

    Just submitted my victory, Science in 2004 (though I was somewhat close to Diplo--in an election cycle or two I would have been there because I was gaining ground on Sweden fast with City States). I know this isn't a hugely successful performance compared to others, but I had fun. I also was out...
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    TSG 124 Opening Action thread

    My initial approach to this game was to try for Diplo victory, just for the irony of it all :) I am not a fantastic player, but I am getting comfortable with King more and more, so I am trying to stretch my abilities a bit with this one (Emperor still gives me problems more often than not)...
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    1UPT - final verdict?

    I like 1UPT (well, 1 civ & 1 mil UPT), but I would be willing to try 1APT; that is, one Army Per Tile. You built 3 military units, combined them together (a la Civ 3 Armies), and that was the limit. That allows some additional customization, while still keeping stacks limited.
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