You could also describe it so that the developers later improved their already good AI with the even better community patch and incorporated Blake into Firaxis proper ... :D
But to go beyond the AI improvements which Infixo made already for civ6 and be able to reach those levels achieved in...
yes, it has to be done in a sincere way, not quick & dirty alias cheap on purpose ... you can use endlessly words, still it is easy: FunAI means _FUN_ AI - you cannot exaggerate it like in your example! (not all players are careless or dumb)
:D when modding civ2 @ terraforming (mountains > hills...
I agree, that would be the best solution. And the most expensive. So some general annotations:
1. If they would release the source files of the core DLL, modders could improve the AI like this was done for civ4 & civ5. Strangely enough not a lot of players are asking for "release the source...
My post is not meant against you personally at all (in fact I like many of your posts and especially your appearance in the videos ;)), but rather the scope of information which seem appropriate to be talked about by Firaxians ... history, culture & civilizations ... ok, ok, is there more?
As I...
In the beginning they said "No decision yet", so it was - probably is - decidable ... it is just not decided (yet -- maybe never will).
Now they have "no plans" to release (or no plans to decide?).
At least there is the decision to Not see / not talk about AI / DLL in general ... but plenty of...
The N-th ring contains 6*N tiles. So the sums (without centre) are 1:6 / 2:18 / 3:36 / 4:60 / 5:90 / 6:126 / 7:168 / 8:216 / 9:270 / 10:330
(I attach a picture, I used to toy around (Theoretical!) layouts for cities which share their 3rd rings or have each its own)
Of course it is not an easy task for beginners. But it was done for civ4 & civ5. Who would argue that it's impossible for civ6? Why only expect someone will try? Why should we have no success in improving civ6 AI??
Depends also on how much you want modify existing things or create completely new ones ... "painting by numbers" vs. "unlimited freedom".
I'd say you are up to something ... Bananas! ... Now I can see the Blue Monkeys of Destruction ... They stand on a desktop. Three in a line. And all three...
I like this solution, it is comparably little effort and completely doable in Lua. I'd suggest to make the interval between improvements (for "fair" gold price ~ bought builder divided by # of charges) dependent on the number of such improvements the AI player has compared to the Human. (Say...
No, you do not "just want to play a nice city/Civ builder". Other players "wanting NOT look for challenges & want to play a nice Civ builder" is perfectly fine for me and I surely wouldn't have answered to that at all. But remember what you said:
I have the impression, that you take offence...
No. (see below why)
I think, it is not so important who actually creates the strongest playing version of every CIV generation, but that appropriate efforts are taken at all.
I find it quite natural, that people who love the game and want to play against relatively good (computer) opponents in...
Ninja'ed! :)
First No decision yet and then No plans now.
From the civ4 point of view: Have a look at those subforums:
Civ4 - Better BTS AI
Civ4 - BTS Unaltered Gameplay (BUG, BAT and BULL)
For some long term effects you may compare:
Civ4 - Creation & Customization
Civ6 - Creation & Customization
Provided it is economically successful enough, I'd be surprised if we don't see Medieval World, Industrial World, Modern ... sequels over the next decade ... ... since the days of civ2 & AC there has been the dream to continue a game in its sucessor incarnation.
Beggars can't be choosers. In the...
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