1. Switching of great works bewteen civs - what benifits can it give?
2. Needs of food/production distress - is it sum or minimum of them that I need to maximize in order to reduce distress?
3. Where can I see how many public works have been done in this city?
1. Why do other AI civs give me gold presents sometimes? Do I achieve somth by giving presents to them?
2. What is the connection between gold outcome of villages & towns and trade routes passing through them?
3. Where can I find some music mods?
Great analysis, thanx for that!
Anyways, you didn't mention 2 crucial things:
1. With the Authority opener you can send your scouts to distant areas to clear barb camps for city states in order to become friends with them. One upgraded scout is fine vs barb warrior when clearing a camp, but...
Can it be a good strategy?
Playing for non militaristic civ, to open Authority policy in the first place to get culture for killed barbarians and then forget about Authority, start and complete Progress/Tradition.
Without any additional settings and without barbarian leader. Just love to see how barbarians smash one civilization, conquering their cities one by one :)
Hi, everyone! Got some questions after playing Vox Populi for a bit.
1. Deity level is extremely difficult for me to play, although Immortal seems easy. Is there any chance to play something in between? Before VP I used to edit handicapinfos file :)
2. I usually play with BarbariansEvolved mod...
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