Recent content by Chalid

  1. Chalid

    Weapons Database

    Some of the listed weapons are not included for a very simple reason. They have flexible parts, so they cannot be attached to existing units but need entirely new meshes and animations (the weapons themself need to have bones). For this reason adding those is a lot of work.
  2. Chalid

    ashen viel

    veil (evil) oo (neutral/evil) leaves (neutral) runes (neutral/good) order (good)
  3. Chalid

    Analysis: The Opening Game Unraveled

    I am very interested how this turns out, sureshot. But doesn't your map setting contradict the idea to test how the civs compare. In my opinion by doing tailored continents of what you assume as optimal land (it might be or might not be) you bring in your own prejudices which makes the test as...
  4. Chalid

    FfH2 0.15 Bugs

    Can you provide a savegame? This did not show in tests but might be relatet to your current combination of techs and the excessive number of floodplains.
  5. Chalid

    Manual: Civilizations

    Thats temporary. We need a new mechanism to make it work properly, as it did work only empirewide with the exisiting code.
  6. Chalid

    Manual: Civilizations

    You can edit the thread title for half an hour. After that you need an moderator to have it changed.
  7. Chalid

    FfH2 0.14 Bugs

    You can only adopt slavery with OO as your states religion (which you should have if you had researched the needed tech). There are no other prerequisites involved (theoretical).
  8. Chalid

    Some FfH SDK requests

    Its very simple. As we want Heros to be trappable and do not want them to flee (that Lokis domain) we won't invest work into SDK changes that are purely for that functionality. Nevertheless we might add some of those hooks when they are needed for other functionalities we want to enable...
  9. Chalid

    FfH2 0.14 Balance Recommendations

    Would a improvement only buildable in ancient forests with +1 Commerce, +2 at river sound good for you? Ljosolfar will always be good at woods but as said plans are for the forest cottage with max village (and possibly without the arcan lore advantage (or villagies giving only 2 commerce and...
  10. Chalid

    About iFeatureDefense and iTerrainDefense

    Good point. But adding that bonus is not a big deal. Maye the bonus should be added with a lower degree, eg. +15%/+25% or so and no double move.
  11. Chalid

    About iFeatureDefense and iTerrainDefense

    Thanks for your efforts. I'll look into the code how the boni are applied there. Hills do not count as feature so that the attacking bonus it is not applied does not surprise me. About the general boni on defense/offense. We will inlcude a generic bonus for defense/offense in 0.15 that...
  12. Chalid

    FfH2 0.14 Bugs

    Probably there are some wrong _fx or non_fx versions linked. I'll check that in a minute. EDIT: Most probably a strange effect caused by some files that lie around in the folder and may be referenced by the animation files. I'll clean the Art folders for Kael once more. That should solve...
  13. Chalid

    Brainstorming: Weaknesses of the AI

    Actually There is some code that checks if the AI can built a good unit in the town and if it can not it checks if it can built a better one with some building. Its just not yet included as we hope it works out with those small boni. If it does not then that code will get into some AI Patch for...
  14. Chalid

    Community Help: Spell Pedia Entries

    Actually they should not have them ;)
  15. Chalid

    Where are the Towers?

    They are mostly in deserts. What type of map do you usually play?
Back
Top Bottom