FfH2 0.15 Bugs

Losha got her channelling2 but not sorcery, so she still can't use 2nd level spells.

Infernal Grimour doesnt requier Ashen Vail. (I suppose this could potentially be intended, but... )

Ravenous Werewolfs do not have the enraged promotion (as described in civilopedia) [and could they please start out with at least 2/4 health?]

Lich retained all spell spheres (didnt loose life or nature as described in civilopedia.)
 
Lord Vermillion said:
Thats actually a helluva idea!

wouldn't that mean that in teams now the lanun would get the normal yield, too, instead of their teammembers getting their penality
 
eerr said:
workers still have issues kael
i was playing as os gabella(sheaim)

Well, there is one simple way to fix this....... take control of the workers yourself and build what you want.
 
dreiche2 said:
wouldn't that mean that in teams now the lanun would get the normal yield, too, instead of their teammembers getting their penality

At least this makes some sense: Instead of the Lanun sharing their worthless farming techniques with everyone, occupying all farms with lazy Lanun workers, the opposite happens - teammates share their good farming techniques with the Lanun.
 
yeah, maybe that makes more sense. After all, there are probably many different synergies between civs when you team them up that are hard to balance. Such as gifting them your teammate some of your elven workers, and things like that...
 
eerr said:

workers still have issues kael
i was playing as os gabella(sheaim)

Can you provide a savegame? This did not show in tests but might be relatet to your current combination of techs and the excessive number of floodplains.
 
Maybe you could add a new civic called "special" where normal civs have zero upkeep and nothing else, while lanun have zero upkeep and -1 from farms?
So this would work only for this player and not the whole team.
 
When i discover Sacrifice the weak the popup says its +15% gold but the civic screen says its plus 10% might wanna look into that.
 
chocmushroom said:
Well, there is one simple way to fix this....... take control of the workers yourself and build what you want.
i was just reporting a bug...
i am in fact using workers to manually build cottages in flood plains tiles now
 
Can Loki still force a city to implode if its culture goes low enough? If so, how low does it need to be? I had one at -15 and it still survived.
 
edited: oops nvm

heres the savegame(i named it poop when i realized i played a just 100 turns too many)
 
After 12 hours working on one CTD I have finally fixed the Ashen Veil CTD that has been plaguing us since FfH1. The fixed will be in patch D.
 
Thonnas said:
Losha got her channelling2 but not sorcery, so she still can't use 2nd level spells.

I'll fix that in patch D.

Infernal Grimour doesnt requier Ashen Vail. (I suppose this could potentially be intended, but... )

Its not supposed to require the veil.

Ravenous Werewolfs do not have the enraged promotion (as described in civilopedia) [and could they please start out with at least 2/4 health?]

Fixed.

Lich retained all spell spheres (didnt loose life or nature as described in civilopedia.)

Im going to fix the pedia, with the new mana system its to punishing to strip spheres from them.
 
tyrantpimp said:
When i discover Sacrifice the weak the popup says its +15% gold but the civic screen says its plus 10% might wanna look into that.

Fixed .
 
eerr said:
i was just reporting a bug...
i am in fact using workers to manually build cottages in flood plains tiles now

Yeap, and I appreciate it. Human players may be able to take control of their workers and mitigate issues like this, but it hurts the AI even more.
 
Just noticed this sliding my mouse around the civilopedia. I don't know if it would even be possible to cause an issue, but those are some major happiness bonuses. doesn't seem to crash the game or anything after I put a Sidar palace in my Doviello capital in WB, so it's probably not a big deal.
 

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kzoocauchy said:
Just noticed this sliding my mouse around the civilopedia. I don't know if it would even be possible to cause an issue, but those are some major happiness bonuses. doesn't seem to crash the game or anything after I put a Sidar palace in my Doviello capital in WB, so it's probably not a big deal.

Yeah, its been going on forever with the Sidar palace but I have never been able to figure out what is causing it. The buildigns that it gives the bonuses with change when I add and remove buildings from the building file, but its always on the Sidar palace. Very weird.
 
Patch "D" is up and linked in the first post.
 
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