Recent content by Charriu

  1. Charriu

    Missing units

    I recently started playing RI and I know I'm late to the party :) I noticed not every unit can be built by every civilization. Like for example the Maya can't train Crossbowman or Arabia can't train Longbowman. But is there an easy way to find this information in the Civilopedia? Maybe it's...
  2. Charriu

    [TUTORIAL] Compiling the DLL on Linux

    Forget my last post. It has nothing to do with your changes. What I forgot to mention is that I already have my mod, which I previously developed on windows. This mod is partially based on Ramkhamhaeng's PBmod. The errors above are caused by some code from PBmod. After I removed those code...
  3. Charriu

    [TUTORIAL] Compiling the DLL on Linux

    Tried it with the following result, but right now I don't have much time to analyse. Creating library release/CvGameCoreDLL.lib and object release/CvGameCoreDLL.exp CvGame.obj : error LNK2019: unresolved external symbol "int __cdecl boost::xtime_get(struct boost::xtime *,int)"...
  4. Charriu

    [TUTORIAL] Compiling the DLL on Linux

    I took the time to setup everything with the GNUmakefile solution. Unfortunately I get an error in the # Link objects. step of the makefile: LINK : fatal error LNK1104: cannot open file 'Project/CvGameCoreDLL.def' LINK : fatal error LNK1141: failure during build of exports file make: ***...
  5. Charriu

    [TUTORIAL] Compiling the DLL on Linux

    Recently I started looking into civ4 modding on a linux machine. This setup looks great, but what I'm curious about is, which IDE you are using?
  6. Charriu

    The "OMG! Look what happened in DoC!" Thread

    It's the year 1908 and Japan completed another great wonder of the world ... The Great Wall. A little bit late for that.
  7. Charriu

    Bug Reports and Technical Issues

    I noticed the problems only occurs under the following conditions: 1. Start a DoC game via 'Play Now' not changing the difficulty 2. Close the game 3. Start BtS 4. Go to Custom Game and do not change the difficulty.
  8. Charriu

    Bug Reports and Technical Issues

    Yes, the problem returns after starting another DoC game. I also did some further testing. I think the issue is that you introduced new types of Handicap that are not known by the base game or other mods. If I just change the Type in the CIV4HandicapInfo.xml back to the originals the issue is...
  9. Charriu

    Bug Reports and Technical Issues

    I have everything in the correct folder. I did some further tests. It looks like some changes in CivilizationIV.ini caused the issue specifically the following: QuickHandicap = HANDICAP_HEIR which in BtS is QuickHandicap = HANDICAP_CHIEFTAIN If I change it back to the BtS value everything...
  10. Charriu

    Bug Reports and Technical Issues

    I've encountered a peculiar bug. I recently installed Windows 10 on my machine and with it Civilization 4 and a bunch of mods among those Dawn of Civilization 1.17. Now if I start a game with any other mod or even the base game everything is working fine. Problems started when I started my first...
  11. Charriu

    Chronicles of Mankind

    I tried all the hide building options and the unconstructable trait buildings remained visible. I usually also do not hide any buildings, but here it made sense to me because I can never build a tent if I'm not nomad.
  12. Charriu

    Chronicles of Mankind

    Oh while I am at it. It's a bit annoying that you see all the trait related buildings, which you can't construct because you don't have those traits. I see that you can hide buildings in the BUG menu. Would make sense to add an option to hide those to if possible.
  13. Charriu

    Chronicles of Mankind

    That's exactly the point I wanted to make. There is no real risk of loosing the siege units. But I don't know how reducing collateral damage should cause this risk of loosing? My first idea would be that if the stack contains other units able to do ranged bombardment they could shoot back or...
  14. Charriu

    Chronicles of Mankind

    Ok so basically remove the ability to attack with siege units and only use ranged bombardment? That way siege units only die defending. Here is what happened in my recent game. I was being attacked by the AI, but was quickly able to go on the offensive. I had catapults, the AI already...
  15. Charriu

    Chronicles of Mankind

    No, no no I'm not suggesting to remove range bombardment. This is what you can do with a siege unit in BtS each turn aside from movement: a) Bombard a cities defenses b) Attack a unit/stack, doing collateral damage at the risk of loosing the siege unit in the fight, but winning XP And this is...
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