// Leoreth
void CvPlayer::changeUnimprovedTileYield(YieldTypes eYield, int iChange)
{
FAssertMsg(eYield < NUM_YIELD_TYPES, "Index out of bounds");
FAssertMsg(eYield > -1, "Index out of bounds");
if (iChange != 0)
{
m_aiUnimprovedTileYield[eYield] += iChange;
updateYield(); // Added line
AI_updateAssignWork();
}
}
Type
That's the current Byzantine core area.The stability map seems to be Greece's:
Currently the state of the mod. Like I said before, there is no need to comment on city names right now. I have not worked on them yet.I don't have a screencap of the second bug because my autosave didn't stick around, but about 15 turns in all the names for my cities flipped to the Greek ones.