Recent content by chazzycat

  1. chazzycat

    Technology should matter again

    Totally unrelated, but I was curious what this meant. According to Google AI, "PPN Granary" likely refers to Principle Protected Notes in the context of investment products." Thanks, AI! After using my brain for a moment I found the real answer: "pre-pottery Neolithic".
  2. chazzycat

    To war or not to war: Is playing peaceful the better option?

    I started out playing similarly. I think I was subconsciously a bit hung up on the mindset of being locked into war from playing the previous civ games for 20+ years lol. But yeah, now that you can decline to participate in an allies war, the downside is far less severe. And also often times...
  3. chazzycat

    To war or not to war: Is playing peaceful the better option?

    I do feel that major-civ diplomacy is important and generally beneficial to be taking an active role in. Wars with the AI can just suck up a ton of resources on the higher levels. I am pretty sure at this point that AI is doing some kind of "pointy stick" assessment behind the scenes before...
  4. chazzycat

    Discussion On Why Civ 7 Doesn't Feel Like A "Civ" Game

    Honestly Firaxis could take some inspiration from Microsoft here and re-release the older civ games with updated graphics. AoE 2 definitive edition is amazing.
  5. chazzycat

    i find it hard to get to the 40+ per tile in exploration age.

    It wasn't great until an update a couple days ago changed the growth curve. It's still early to say for sure, but early results seem strong to me. Sagax post is solid advice but I don't really agree that tall/wide balance doesn't factor into this milestone. Sure, of course you don't need to...
  6. chazzycat

    i find it hard to get to the 40+ per tile in exploration age.

    In games where I lean into playing "tall" I find myself getting 40 output tiles in antiquity rather than exploration. And will continue to complete the explo milestone without even giving it a moment's thought. With the new growth curve I would advise everyone give it a shot. Just push food...
  7. chazzycat

    More Tables for the New Growth Formula

    Definitely not. Only the first few growths are slower, and those were super fast before. There may be more focus on strategies around reaching 5 pop optimally, but overall food has been buffed a ton. I mean look at those tables, the changes in amounts of food needed for larger cities are...
  8. chazzycat

    Tell us the story of your first 1.2 game

    Went with Confucius / Khmer to play with the new growth curve. Went for all food related stuff first, and it actually worked! It started by getting really lucky on goodie huts so I actually had a chance to use fertility rites. I proceeded to beeline Hanging Gardens on tech, and the unique...
  9. chazzycat

    New Growth Curve (v1.2)

    The change to fish is going to dramatically change the modern age growth stuff as well. Tin is not nearly as easy to amass in large numbers.
  10. chazzycat

    New Growth Curve (v1.2)

    Yeah, the stars kinda aligned on that attempt - I even managed to get fertility rites for once. Good times! I had a solid antiquity age, mostly keeping pace with deity yields but with one unfortunate exception. Napoleon is way ahead of everyone else. The unfortunate part is he's next to me...
  11. chazzycat

    New Growth Curve (v1.2)

    Correct, which is why I provided a reference point from my previous games using the same play style. In all those previous games playing the same way, I was always around size 30-32, never more. Now I'm at 46. That is significant
  12. chazzycat

    New Growth Curve (v1.2)

    Yeah, it's very noticeable for tall play. I pushed my capital up to size 46 in antiquity on the first try, where I never could get over ~32 or so previously. Khmer is back on the menu boys!
  13. chazzycat

    Proposal: Cities Should Create Towns

    this is happening in a few days, no?
  14. chazzycat

    Player stats, sales, and reception speculation thread

    I only stopped playing temporarily because they are tinkering with the growth formula next week
  15. chazzycat

    Checking in from the dev team: next update coming later this month!

    I agree with you guys. I'm not saying it's correct, just that it's a very popular sentiment. If it weren't, they wouldn't be looking to make big changes. We'll see how it goes. I wouldn't be surprised at all if they make tall too OP and have to dial it back in the future.
Back
Top Bottom