Recent content by civ_chemist

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    RevolutionDCM for BTS

    Thankyou very much for that.
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    RevolutionDCM for BTS

    I am currently playing RevDCM as part of the latest Rise of Mankind, and we usually play multi-player, with someone I live with. I know that there is syncing trouble with network games, so we play hotseat. Unfortunately, because of turning off in-game access to RevDCM options, we can now no...
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    Rise of Mankind 2.8 torrents

    I am running both, and I will try and leave my computer on for the weekend at least (tis Sat morning here), but it has to go to work with me on Monday!
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    Colossus query

    I have discovered that at some point (and I cant work out when), the effect of The Colossus was changed from giving +1C per water tile in the city in which it was built (as it was in BtS), to giving +1C in every water square of every city in your empire. Was this deliberate? It seems to me...
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    Version 2.8beta

    I can't find this mentioned elsewhere, but I have noticed that it still happens in 2.8beta. If I accidentally click end turn with a unit selected, even if it has existing orders, a CTD occurs every time. Has anyone else noticed this? I am getting better at remembering, but it is frustrating...
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    AI got dumb.

    I tried this, and now the slavery civic no longer allows me to slave things out, and presumably the AI also. However, the AI appears to lose 1 population and gain a settler. Perhaps it is using slaves (specialists) to do this. Perhaps it would be better to reduce the AI weight of slavery, so...
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    AI got dumb.

    Playing on higher level makes the AI more competitive, but does nothing to address the issue of the AI's overuse of slavery, which is the root of the problem. This is a bug that has appeared in 2.71, that was not in 2.70, and we are looking for a way to fix it, not just ignore it.
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    AI got dumb.

    A friend and I have started playing a new hotseat game (v.2.71), with the BarbarianCiv, Revolution and TechDiffusion mods enabled (also choose religion and no tech brokering). We are playing a PerfectWorld map, standard size (7 civ's at the start) at snail pace. We have found that the AI...
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