### Variables used in this Makefile
TOOLKIT=C:/Program Files/Microsoft Visual C++ Toolkit 2003
PSDK=C:/Program Files/Microsoft Platform SDK
BOOST = C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/CvGameCoreDLL/Boost-1.32.0
PYTHON= C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/CvGameCoreDLL/Python24
#uncomment, if you want new dlls copied to your mod's Assets folder automatically
YOURMOD=C:/Users/User/Documents/My Games/Beyond the Sword/MODS/RevolutionDCM
RM=del
Debug_CC="$(TOOLKIT)/bin/cl.exe"
Debug_CPP="$(TOOLKIT)/bin/cl.exe"
Debug_LD="$(TOOLKIT)/bin/link.exe"
Debug_LIB="$(TOOLKIT)/bin/link.exe"
Debug_RESCOMP=rc.exe
Final_Release_CC="$(TOOLKIT)/bin/cl.exe"
Final_Release_CPP="$(TOOLKIT)/bin/cl.exe"
Final_Release_LD="$(TOOLKIT)/bin/link.exe"
Final_Release_LIB="$(TOOLKIT)/bin/link.exe"
Final_Release_RESCOMP=rc.exe
### Compiler/linker options
Debug_GLOBAL_CFLAGS= /D_MOD_SENTRY
Debug_PROJECT_CFLAGS=
Debug_GLOBAL_LDFLAGS=
Debug_PROJECT_LDFLAGS=
Debug_GLOBAL_INCS= /I"$(TOOLKIT)/include" /I"$(PSDK)/Include" /I"$(BOOST)/include" /I"$(PYTHON)/include"
Debug_PROJECT_INCS=
Debug_GLOBAL_LIBDIRS= /LIBPATH:"$(TOOLKIT)/lib" /LIBPATH:"$(PSDK)/Lib" /LIBPATH:"$(PYTHON)/libs" /LIBPATH:"$(BOOST)/libs/"
Debug_PROJECT_LIBDIRS=
Debug_GLOBAL_LIBS=
Debug_PROJECT_LIBS=
Final_Release_GLOBAL_CFLAGS= /D_MOD_SENTRY
Final_Release_PROJECT_CFLAGS=
Final_Release_GLOBAL_LDFLAGS=
Final_Release_PROJECT_LDFLAGS=
Final_Release_GLOBAL_INCS= /I"$(TOOLKIT)/include" /I"$(PSDK)/Include" /I"$(BOOST)/include" /I"$(PYTHON)/include"
Final_Release_PROJECT_INCS=
Final_Release_GLOBAL_LIBDIRS= /LIBPATH:"$(TOOLKIT)/lib" /LIBPATH:"$(PSDK)/Lib" /LIBPATH:"$(PYTHON)/libs" /LIBPATH:"$(BOOST)/libs"
Final_Release_PROJECT_LIBDIRS=
Final_Release_GLOBAL_LIBS=
Final_Release_PROJECT_LIBS=
### Targets compiler flags
Debug_CFLAGS= $(Debug_PROJECT_CFLAGS) /MD /GR /Od /W3 /EHsc /DWIN32 /D_DEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /nologo /Zi /Gd /TP $(Debug_GLOBAL_CFLAGS)
Debug_SAFE_CFLAGS= $(Debug_PROJECT_CFLAGS) /MD /GR /Od /W3 /EHsc /DWIN32 /D_DEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /nologo /Gd /TP $(Debug_GLOBAL_CFLAGS)
Final_Release_CFLAGS= $(Final_Release_PROJECT_CFLAGS) /MD /Gd /G7 /GR /O2 /W3 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /DFINAL_RELEASE $(Final_Release_GLOBAL_CFLAGS)
### Targets linker flags
Debug_LDFLAGS= $(Debug_PROJECT_LDFLAGS) /debug /NODEFAULTLIB:msvcprtd.lib /pdb

ebug\CvGameCoreDLL.pdb /INCREMENTAL /SUBSYSTEM:WINDOWS $(Debug_GLOBAL_LDFLAGS)
Final_Release_LDFLAGS= $(Final_Release_PROJECT_LDFLAGS) /debug /INCREMENTAL:NO /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF $(Final_Release_GLOBAL_LDFLAGS)
### Targets include directories
Debug_INCS= $(Debug_PROJECT_INCS) /IBoost-1.32.0/include /IPython24/include $(Debug_GLOBAL_INCS)
Final_Release_INCS= $(Final_Release_GLOBAL_INCS)
### Targets library directories
Debug_LIBDIRS= $(Debug_PROJECT_LIBDIRS) /LIBPATH

ython24/libs /LIBPATH:boost-1.32.0/libs/ $(Debug_GLOBAL_LIBDIRS)
Final_Release_LIBDIRS= $(Final_Release_GLOBAL_LIBDIRS)
### Targets libraries
#Debug_LIBS= $(Debug_PROJECT_LIBS) msvcprt.lib boost_python-vc71-mt-gd-1_32.lib winmm.lib user32.lib $(Debug_GLOBAL_LIBS)
Debug_LIBS= $(Debug_PROJECT_LIBS) msvcprt.lib boost_python-vc71-mt-1_32.lib winmm.lib user32.lib $(Debug_GLOBAL_LIBS)
Final_Release_LIBS= $(Final_Release_PROJECT_LIBS) boost_python-vc71-mt-1_32.lib winmm.lib user32.lib $(Final_Release_GLOBAL_LIBS)