Recent content by Civmike

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    Marathon

    Yeah, I think is like a game where tech is at marathon pace but everything else is epic. No interest in clicking end turn 40 times to get a monument. In all normal speeds it bugs me the way building absolutely necessary infrastructure takes up do very much of the game. Not sure just slowing tech...
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    What CIV could learn from SETTLERS OF CATAN and VICTORY POINTS

    In a way, civ is already a big Longest Road/Largest Army competition, except instead of getting a point you just win. In the ideal game of civ, one player completes one of the victory conditions just as another is about to, or only after years of beating back attempts by the others. Doesn't...
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    Prince AI v. Raging Barbs

    An update: I'm using this game just to test out really wide empires, because part if the problem has to be this map: I've settled around 20 cities so far without ever fighting an AI, and there is still lots of room. Purposefully building no wonders, and it's Siam that's grabbing most of them...
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    Prince AI v. Raging Barbs

    Playing a game on the Mediterranean map on prince with raging barbs.... And it's not going so well for the poor AI. Not sure if its the map (which has a ridiculous amount of empty space), but the Shoshone, my closest neighbor, is still sitting at one city, surrounded by barbs and stolen...
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    I beat Deity, and you can too!

    Ok, but that's a much more cooked scenario that what I'm talking about. The only two real conditions here are using Venice and an island map. I'm not even sure how necessary the island map is.... you just need to be able to avoid warfare, and that might be possible on non-islands.
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    I beat Deity, and you can too!

    Let's start with this premise: I am not very good at this game. I mostly play on Prince or King. I struggle with happiness, I fail to bother with much micromanagement, and I haven't really figured out how to properly wage war. But Deity? That's easy. Step 1: Map set-up: Small (though other...
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    Fall Patch

    Hah. Didn't even know anyone had a problem with "fall." Silly prescriptive linguists, can't you just accept that there is more than one way to express oneself? Fall and autumn in American English are synonyms with slightly different connotations. Autumn is formal, and brings to mind the...
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    Why are Caravans 50% weaker than Cargo Ships?

    What is wrong with needing "only one coastal city?" How many real wars have been fought over deep water ports (lots). Getting that one port city should be important. If you ask me, having a port still isn't important enough. How is it that whole armies can be embarked across oceans by...
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    Why are Caravans 50% weaker than Cargo Ships?

    Because ships conduct the vast majority of trade in the world, and have done so for a long time. Simple logistics: it is far far cheaper per ton to travel by water.
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    Maritime C.S. doesn't give me food!

    I think I've had this problem too, and prior to the new patch. When I look at my capital, I never see food from CS listed.
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    Hardest civilization to play as (and hardest victory condition to get)

    Also, for hardest victory condition, I would put cultural right there with domination, only because the foundation for cultural victory needs to be built early. Science victory seems hard because you can almost certainly win some other way first. Diplomatic is too easy.
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    Hardest civilization to play as (and hardest victory condition to get)

    I'm not great at this game, and I haven't played all the civs yet.... But Venice is the EASIEST civ I've tried so far. Maybe it's harder on Pangea, but if you have an island start of any sort, you can just sit and mint money until you buy the game late. No one bothers you, because you don't...
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    Proper way to play Venice

    Not sure what we are doing differently, but I was pulling in over 1k by the end of a recent prince game. Population approached 40 (and would have gone much higher, with 72 food from cargo), all production into wonders, since I could buy anything else.
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