Recent content by clack

  1. clack

    Quo's Combined Tweaks

    In the file "XAV_SlowerTechRules_Code" there is not enough line with the ancient era. Most likely, you just missed it, because the formula for increasing the cost is available. Even if you think that it is not worthwhile to increase the cost of culture, it is still better to leave the line...
  2. clack

    Quo's Combined Tweaks

    In addition, the AI spam Chateau, which has a "cultural bomb", in total, AI often snatches my territory, being a friend or ally.
  3. clack

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Yes, there are no problems, I play constantly with these mods.
  4. clack

    Quo's Combined Tweaks

    Given the messages, the questions can be resolved as follows. In the file MyOptions add the inclusion and deactivation of the requirements for placing Wonders of the World. Well, a duplicate of people is also a controversial issue, just not enough space to place the work. Therefore - just slow...
  5. clack

    Quo's Combined Tweaks

    Good afternoon. I think you can embed the Russification of the mod so that you can use the English and Russian versions together. If it does not work out at the moment, then just publish a link to the translation on the main page of the modification, including in Steam. In addition, I attach...
  6. clack

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Hello, please update your mod on this site. Thank you very much in advance!
  7. clack

    Quo's Combined Tweaks

    I do not think it's necessary to change this card, as the earlier the spam of settlers begins, the easier it will be to play in the future. Do not forget about the long construction of the districts. And besides, the cards are not very large, so that by the middle of the game there is no place...
  8. clack

    Quo's Combined Tweaks

    I really like your work on the modification. I wrote in past reports about possible improvements to the airfield. "AI does not use airplanes, because it never builds airfields. I propose to remove the demand of the population for this construction. In particular, a good realization of the idea...
  9. clack

    MOAR Units Mod

    Hello, please post this mod on this site too, thank you very much.
  10. clack

    Quo's Combined Tweaks

    And what about these thoughts? 1. Sky Units 1 - auxiliary units from Modern Era to the Information era. Why not just change the description of the card to - the production of all auxiliary units of any era is increased by 100%. Because the card does so. 2. Sky Units 2 - the production of air...
  11. clack

    Quo's Combined Tweaks

    Good afternoon, here are a couple of thoughts. 1. As far as I remember, the modification was the "Blitz" mode. You did not think of anything about this idea? The file "Quo_Blitz_Combat_Code" remained. 2. With the resources of Deer in the tundra you need to do something, as they wrote above. +1...
  12. clack

    Quo's Combined Tweaks

    I had a couple of questions. 1. Sky Units 1 - auxiliary units from Modern Era to the Information era. Why not just change the description of the card to - the production of all auxiliary units of any era is increased by 100%. Because the card does so. 2. Riders 2 (Chivalry) does not seem to...
  13. clack

    Quo's Combined Tweaks

    Anyway, thank you so much for the work. In the future, if there is time, you can do it.
  14. clack

    Quo's Combined Tweaks

    Thank you very much for changing the policy of the units! But, what about wonders? You did not change them on the same principle?
  15. clack

    Real Tech Tree

    Infixo, Which is in the Steam. Version 2.2 - Barbarians get free techs again.
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