Recent content by ClassicThunder

  1. ClassicThunder

    [MOD] Alagaesia Total Conversion

    Had totally forgotten about this. So tickled when the notification popped up in my inbox. https://www.shacknews.com/file/10502/alagaesia-total-conversion-beta-120
  2. ClassicThunder

    Dev question.

    Would you kindly stop hijacking my thread and pestering the 2K employee?
  3. ClassicThunder

    Dev question.

    Interesting last time I used Lua was modding Homeworld 2 a long time ago. Anyways, Lua is predominantly a scripting language, is it replacing python, or maybe just replacing it for events and map generation and not the UI? This would make sense as Lua is faster, smaller, and uses less memory...
  4. ClassicThunder

    Dev question.

    Anyone know what language civ 5 is going to be written in? Main reason I quit modding was because Win 7 didn't support VS 2003.
  5. ClassicThunder

    how to: "if pPlayer has had contact to all other civilizations"

    Loop though all the players skipping yourself and check to see if you've made contact. Are you wanting to do this in python or the SDK?
  6. ClassicThunder

    WBS to .py

    I don't do much with map making but a .py is a python script file. The default maps are generated from these scripts which allow random maps but with certain characteristics each time. So unless you make a .py that brute forces your map I don't see how your going to do what you want.
  7. ClassicThunder

    Monsters ModComp

    @cybrxkhan There will be a 3.19 version as soon as I can get the installer to tun without crashing as soon as it goes to unpack.
  8. ClassicThunder

    Monsters ModComp

    Mainly tedious.
  9. ClassicThunder

    Monsters ModComp

    @Highwayhoss I use a dragon but you can use whatever you want to use and as many of them as you want. @strategyonly Not without redoing the whole modcomp.
  10. ClassicThunder

    Monsters ModComp

    ClassicThunder's Monster ModComp This is a ModComp I made for BTS 3.17. It allows you to have "Monsters". These monsters are spawned at the beginning of the game randomly around the map. The original monsters are stationary but will spawn units later. You can pick what type of units are...
  11. ClassicThunder

    Monster ModComp 2016-10-05

    ClassicThunder's Monster ModComp This is a ModComp I made for BTS 3.17. It allows you to have "Monsters". These monsters are spawned at the beginning of the game randomly around the map. The original monsters are stationary but will spawn units later. You can pick what type of units are...
  12. ClassicThunder

    Civ4 BTS v3.19 Patch

    Same problem here but I have a 32 bit and XP sp3. I've never had a problem patching before and a bit of help would be nice.
  13. ClassicThunder

    Python Error in CvWBDesc.py

    In my code I was spawning using the player.initunit function and setting the AI to UnitAITypes.NO_UNITAI. Since the python class reference encourages you to use that setting I afterward used the unit.setUnitAIType(UnitAITypes.UNITAI_UNKNOWN) to fix the error. Also you could have it run a check...
  14. ClassicThunder

    [BTS 3.13] Civilization Specific Tech Trees

    @Frekk If a tech is not of the same channel or the all channel you can not steal, research, or trade it. @PsiCorps Actually doesn't sounds too bad. I'll PM you later to make sure I know exactly what you need.
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