Recent content by Cliftor

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    Hexagon Tiles: Like them, love them, or RAGGGEEEE!!!

    Well, I already mentioned how I felt in the other topic, but to sum up briefly: I'm more confused and curious than happy or angry. -I understand the strength of hexes: the center of every hex is equidistant to the center of all the surrounding hexes, so distance is more accuracy represented...
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    The Earth is round!!!!!! (maybe...)

    I sincerely doubt they'd have pentagons hidden among the hexagons. If for no other reason than aesthetics, symmetry or simplicity. IF they were gonna have a true spherical globe for us to play on, I'd expect irregular hexes long before I expected them to throw in out-of-place polygons...
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    religious victory

    Well, wait, that's just my understanding of it. I'm a newb so wait for a real vet to confirm this first before you mess with your strategy. I'd hate to cost anyone a game.
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    religious victory

    You need 80% of the worlds population, not cities... And each cities population is divided evenly amongst all religions found there. Example: a size 18 city has Order, Overlords and Veil. That's 6 for Order and so on. A size 20 city has Leaves and Runes. That's 10 for Leaves and such...
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    Elohims should be "Spiritual" rather than the current implementation of "Tolerant"

    I whole heartedly agree with parent. I recently played my first Elohim game and was surprised to see I could start building Clan and Infernal units o.O The motivation and NAME of the trait are perfectly good, I don't think anyone can disagree with that. But in addition to encouraging...
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    Bug: God King Civic doesn't give capital +50% commerce?

    Yep, your Sage super specialists (and Elder Councils and such) provide fixed per-turn +Science yields, they're not affected by the slider. Remember that they ARE affected by +X% Science buildings, though, like a Library or Academy. Just like the Money Changer and Bazaar of Mammon provide a...
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    March of the Trees

    Wow, that's a really clever idea I hadn't thought of. But aren't you then stuck with a bunch of less-than-ideally located Pop1 crap-cities? I suppose you could let the enemy cap them, but you still wouldn't be able to raze them...
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    Bug: God King Civic doesn't give capital +50% commerce?

    I know, it was an odd terminology and graphic choice from Firaxis and it tricked me too before someone told me bout it. Those Gold Coins you see yielded on tiles? When you work them it is NOT a 1 to 1 relationship to your Gold per turn. From tiles, you get food, production and "commerce,"...
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    Suggestion: Pillage roads in own territory

    http://en.wikipedia.org/wiki/Defense_in_depth http://en.wikipedia.org/wiki/Scorched_earth_policy :) This is something that's bothered me since vanilla Civ, the behavior of pillaging. 1) IIRC, Airstrikes could NOT take out roads 2) I couldn't target which improvement to destroy first...
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    Moving Hidden Nationality units in a stack?

    Oh dear, a modified DLL? I don't know much, but I know enough to know that that's serious plumbing. So is it an issue the team aims to work on, or is the current solution here to stay?
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    Moving Hidden Nationality units in a stack?

    I imagine, if it's not a feature now, there must be some messy, deep-seated reason upstream that it can't be done. Is there a hack in the works or even on the table to allow Hidden Nationality units to be moved in a stack?
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    Alexis & the Altar

    Victory on Turn 443. I also didn't do a log (sorry, I know it's half the fun of the topic, but I didn't have the patience for it). I attached the victory save game to watch the replay. Summary: I have never played the Calabim before, but I had just played my first Altar victory as...
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    Does Auric need a change?

    I have a suggestion. I voted for "they need a special victory condition about him," considering what a trial it is to even get him ascended (comparable in time and economic effort to Altar and Tower?). Why not make it so that the Illians win the game if Auric ascends and they "secure" the...
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    Civ / Religion best poised to leverage "shadow armies"?

    But I thought my strong Recon units have to be BUILT in a city with CoE in order to get Mask? Satyrs are strong, but they aren't Hidden Nationality at that point, right?
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    Civ / Religion best poised to leverage "shadow armies"?

    Yes, I agree, given the choice between Catapults a la vanilla Civ were they are 1 Move per turn deadweights on my stacks, I'd prefer FfH2's inexpensive Mages with Haste and Fireball. Anyway, so, ONLY recon units may receive hidden nationality, at random, from CoE cities. Got it. So, that...
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