Recent content by ClownPrince

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    FfH2 Bug Thread

    I managed to kill poor Loki with an undeclared bear. Why didn't he flee? ref: ...0193a file Also, I killed Hyborem once, and he resurrected in Dis. Then a few turns later, when I killed him again, he died for good. Doesn't the immortal promotion mean the has to be killed twice in the same...
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    FfH2 Bug Thread

    Many thanks for the prompt and thorough response... And to Emptiness for the catch that the Pyre Zombies had been short-changed in the bargain! Wish me luck (and feel free to send along links to tools/help) as I try my first XML edits...
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    FfH2 Bug Thread

    Any idea how the sons of asena are acting like pyre zombies in the attached game? it really caught me unawares when my defending and attacking units were taking fire damage when fighting the dogpile of sons...
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    FfH2 Bug Thread

    Playing on patch "i" and noticing these two issues: AI not promoting units when able to (feature of AI improvement?) and also this (fatal) issue: AI not completing turn (see attached save). When I end my turn, the AI never finishes its next turn. Sorry I didn't figure out how to turn python...
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    FfH2 Bug Thread

    When loading a save during a game, I will often get a pop-up with a bad memory allocation error. Generally it's been happening more often later in games (around turn 150-160). I'm playing huge map with 10 or so civs. 4gb ram, graphics card, windows XP. Thanks!
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    [MOD] Fall from Heaven II

    I noticed that in (unreleased) patch L, Grigori medics will get the benefit of higher medic promotions (medic II). I was wondering why the Ilians' 3 priests of winter don't get the medic II promotion, unlike other religions' priests? Can we make the Ilians' priests just as priesty as the others?
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    [MOD] Fall from Heaven II

    FFH2 rocks! :goodjob: For literally years now I've watched this dedicated team of craftsmen and artists continue to make this one of the most engrossing, well balanced and enjoyable games I've ever played. Kudos to the FFH2 development team!
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    FfH2 Bug Thread

    I was using patch "i" so maybe the CTD fix in patch "j" will fix this too? Just thought I would report that it occurred twice in the same game, both on "glowing portal" results from dungeons. Thanks!
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    [MOD] Fall from Heaven II

    Has any consideration been given to the loss of remaining movement when investigating a dungeon? I'd like to see the ability to run into nearby woods if a powerful defender is spawned... Also, I'm not sure why the ability to investigate a dungeon remains viable if the movement is reduced to 0...
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    [MOD] Fall from Heaven II

    I think the exceptions are if you have a Great Commander attached or your leader has the aggressive trait. If you have either of those, barbs and animals will get you XP above 100.
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    [MOD] Fall from Heaven II

    I really hope that the broken city spells (Inspiration, Wall of Stone, etc.) get fixed in the forthcoming patch! :)
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    [MOD] Fall from Heaven II

    I can also confirm that city-based spells aren't working (wall of stone, inspiration). Hope to see that fix added to the next patch. :)
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    [MOD] Fall from Heaven II

    Where is metamagic explained? The Civipedia entry is still blank and I didn't see anything in one? of the wikis floating around...
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    [MOD] Fall from Heaven II

    That worked. Thanks!:rolleyes:
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    [MOD] Fall from Heaven II

    More info on the issue: I've tried restarting my computer--no help there. I've tried loading v.32, other saved games, and new games, and I still cannot see the units. If I knew how to do an in-game screenshot, I would upload one, but I don't. If the next step is reinstalling the mod, I guess...
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