Ambreville
Deity
Can't you go in World Builder and manually remove the building?
Can't you go in World Builder and manually remove the building?
I am experiencing some CtDs with the up-to-date version of FfH. Unfortunately, these cannot be repeated and I have not found any patterns in them. Because they can not be repeated, I can not post a "just-before-the-crash" savegame.
Is there some way to generate an error log even from unexpected crashes? Can you use for example Microsoft Windows error report (the one that attempts to be sent to MS after a program crashes)?
If you are playing on Vista the crash is probably from the flames issue.
are you going to add the vista dll to the next patch?
Definitly, its already fixed in 0.34. I'll probably put out another patch for 0.33 Sunday when I get back to Ohio that fixes this and a few other issues.
Definitly, its already fixed in 0.34. I'll probably put out another patch for 0.33 Sunday when I get back to Ohio that fixes this and a few other issues.
Is there any documentation info available about the scenarios implemented in FFH 0.33f?
Can anyone tell me how to change the max number of cities the Kuriotates can produce pls? I fancy giving them a go on a huge map, but want to up the number of cities to 7... I take it this is a basic change, but as I have no xp of modding what so ever, I will need an idiots guide! thnx
This mod still isn't working!
I've installed latest patch 3.17, FfH with all extras and have nothing else mod going on together with it exept the CivBlueMarble beacause I don't know how to uninstall it. It just reinstalls itself if I choose to uninstall it. It happens every time after pressing the 'Play' button. No matter if I try Play Now, Custom Game or Custom Scenario.
Please help me.
BTW neither the original BtS is working. It crashes when loading screen loads some 'Init XML (uncacched)'. This comes right after I double click the Civ4BeyondSword.exe.