Recent content by Codex

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    Rhino - Deity Asoka - No Tech Trades

    Very impressive game, and a real eye-opener for me. I'm not ready for this level, by a long shot, but I'm going to have to give espionage a shot. Thanks!
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    Question about trading resources

    If you want to see the resources in a list, with the ones that won't be traded redded-out, talk to the leader directly. You'll see the full range of trade options, and if you mouse over something you might get useful information about why the leader won't trade that item.
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    Role Play Challenge, The Next Generation: Sid Meier, The Civilized Tyrant

    Longtime lurker, just ringing in to thank you for the entire series, and for a mindblowing finale.
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    General questions about build queues and gifting cities

    Also not your question, but perhaps related: how do I "prebuild" multiple units before a civics switch? (I can insert something at the top, and at the bottom, of the queue, but I can't figure out how to insert the *same* unit without it becomming the first built.) Thanks for all help!
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    Newbie Question: Gold Again

    Yes. You need to work the tile.
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    Founding great-person farm cities

    As a variation on what's been proposed, in my current game the capitol was the best GP farm around for miles. Once I took my nearest neighbour's capitol, and had my minimum cities, I palace jumped. This doesn't really answer the OP's question, but it does address the concern about leaving...
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    "Thou Shalt Not Work Unimproved Tiles"

    Isn't trade revenue a function of population, too? And aren't Apostolic Palace votes in part a function of population?
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    Da Bears...

    Hee. So, there are no tigers on the map because your capitol cash-rushed the "Tiger Rock" ?
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    I hate global worming

    Seems to me that this would be a good candidate for a UN resolution, with penalties for non-compliant civs. Couldn't there be a "vote on the Kyoto Accord" option? And/or a "no building nuclear power plants"? (There are certainly real-world precedents, followed or not, for both.)
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    Settlers getting eaten

    I don't have a save, but in a standard map, normal seas & civs, custom continents (random # of continents) I had my warrior start on top of my neighbour's settler, worker, scout & archer. Since I settled first, the other civ was forced to march to another city site. I stole the worker...
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    how do i get a civ to ally itself against a 3rd civ?

    I had to :lol: at this one! Too true, and of course we're all too honourable to do the same thing, no? (Sure, Julius, I'll help you out. Just give me a few centuries to, ooomph, get my intercontinental strike force ready. No, really, I'm coming. Really. You just hold the line...) A bit...
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    So I've come to believe that SE/FE is not so hot on emperor...

    Quick question: Does running an SE really allow for faster GP generation than a GP farm (which you can run in any economy)? If not, then isn't the lightbulbing edge an illusion? [not trying to reopen all of the SE/CE debates here... just wondering about the GP rate...]
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    Acid_04: The final frontier

    I appreciate this response, and the underlying reasoning. I've never even loaded a game at this level, let alone won one, and I've never used an AI better than that of the last official patch. So all of my questions are driven by pure curiosity, and an attempt to learn how the total game can...
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    Just 43 years until mandatory retirement

    Well, you need *three* cities of legendary culture, my friend. Are you counting some kind of culture bomb in Liverpool in 2008, when it gets that UN stamp of approval:crazyeye: ? :culture:
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    Acid_04: The final frontier

    Lurker comment I've learned a ton from this thread (thanks!), and I'm sure that lots of people will jump in after the endgame. The postmortem promises to be ... lively. For my money, the most revealing comment about the AI tactics is Mark's [post #295]: Vassalage issues aside, isn't this...
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