Recent content by Connery

  1. Connery

    Ancient Map of China 60 x 60

    Awesome map. I wonder... I have zero experience in modding but would it be too hard to make it a domination scenario capped at the medieval age, change the civs to the Three Kingdoms/Six Dynasties with custom units and´unit portraits, etc? I'm not asking you to do it but if it's feasible I'd...
  2. Connery

    Dune Wars

    I had no idea the files had been deleted so when I got to the PC and emptied the Recycling Bin it all was deleted along with other files. :(
  3. Connery

    Random Warhammer Art

    Yeah, besides models the books are almost entirely black & white. I haven't played the mod because my install is patched to 3.19 but I've been anxiously awaiting the next release. :) Anything else you need just drop me a line; some books have more colour illustrations, the Vampire Counts is...
  4. Connery

    Dune Wars

    A "catastrophe" happened to me...my kid cousin got hold of my PC yesterday and while pummelling the keyboard managed to delete some minor files and, yeah, the DuneWarsText.txt file I was working on and had about 40 Dune-o-pedia articles already completed; I'll try to "catch up" this weekend, no...
  5. Connery

    Random Warhammer Art

    I read on another thread how you were lacking some Vampire Counts art so here goes: I have the 7th edition book so I just scanned and cut in photoshop some images but the book has 105 pages so if you need something specific just ask...:D I have a rather substantial collection of Warhammer books...
  6. Connery

    Dune Wars

    Well, i'm doing it alphabetically so things are bound to be changed. :)
  7. Connery

    Dune Wars

    I've started writing some pedia articles but, as you can imagine, it's going to take awhile to have them all. :D I'll be sure to post the file when I have something substantial to show, currently made: Ablative Shield, Academies, Aerial Combat, Aerial Tactics, Air Power & Arrakis Habitation...
  8. Connery

    Turn lenght

    Thanks for the reply. :D Well, I'll install it, but perhaps I didn´t make myself clear; my point was that, for example, after 1200 turns or so you end up losing if you don't declare independence, and, for example, constructing a farm would take, say 10 turns; now, 10 turns sometimes means 20...
  9. Connery

    Turn lenght

    Come on.... not even one answer? Please?
  10. Connery

    Turn lenght

    I enjoy playing long games and time seems to fly when I'm playing, at least in-game time; how can I change so each turn equal 1 day instead of months/half year periods per turn? This, of course, keeping the same ratio of turns to build and complete buildings and all else, just changing the time...
  11. Connery

    What's your occupation in the FfH universe?

    Hippus horse r(a)ider. :)
  12. Connery

    TAM BTS v0.82 Released!

    Just got this error, when one of my cities decided to celebrate a "we love the despot day":
  13. Connery

    does the mod team have a problem with women?

    Actually, sidestepping a bit from the whole (non-existent) misogynistic issues, what bothers me more about FFH's lore isn't as much the lore itself, which is great and shows a great attention to detail, but the fact that in some regards there seems to have been a deliberate "laziness" when...
  14. Connery

    How to change amount of turns needed for improvements

    Thanks. Just a question, X iTime = X turns? I'm getting 200 iTime for a simple road on CIV4 (unmodified). Edit: ok, I just figured out 100 iTime = 3 turns. Nevermind then. ;)
  15. Connery

    How to change amount of turns needed for improvements

    Hey there. I was wondering, how do I change the amount of turns needed for a given improvement (road, mine, farm, etc)? I reckon what type of terrain the improvement is being built might play a part so it should/could involve editing and changing multiple lines. Cheers and thanks in advance.
Back
Top Bottom