Dune Wars

interesting, what a "simple" mod can do. just ordered the three first/core books. =)
i always enjoyed the movie (the first one, not that crappy 3-part remake) and i think its directors is lying around somewhere here hidden under piles of stuff too but somehow i never cared for the original stuff. thats gonna change now. hehe
 
Another one bites the dust
It's simply awesome that mod makes people read books about Dune!~
:)
 
A "catastrophe" happened to me...my kid cousin got hold of my PC yesterday and while pummelling the keyboard managed to delete some minor files and, yeah, the DuneWarsText.txt file I was working on and had about 40 Dune-o-pedia articles already completed; I'll try to "catch up" this weekend, no promises though. :(
 
A "catastrophe" happened to me...my kid cousin got hold of my PC yesterday and while pummelling the keyboard managed to delete some minor files and, yeah, the DuneWarsText.txt file I was working on and had about 40 Dune-o-pedia articles already completed; I'll try to "catch up" this weekend, no promises though. :(

Try to recover it from Recycled. :crazyeye:
 
I had no idea the files had been deleted so when I got to the PC and emptied the Recycling Bin it all was deleted along with other files. :(
 
Slvynn said:
It's simply awesome that mod makes people read books about Dune!

I agree 100%.

Connery said:
A "catastrophe" happened to me...my kid cousin got hold of my PC yesterday...

What is that they say?... "Never work with children and animals" :)
 
AHR56
Why does the improved shields promotion require combat 1, while the shock promotion does not? Shock should require combat 1 too.

And could we make a lot of these specialist abilities need combat 1 OR drill 1?
 
DV24: Perhaps we should review civ starting techs a little bit. In particular, the fact that the Fremen don't start with Mysticism means that the Shai Hulud religion is usually founded by the Bene Gesserit or Ix - not very thematic.

DV25: Diplomacy Text. Archduke Ecaz still speaks like a Guild Navigator. Anyone up for writing some better diplomacy text for him? There are others that need updating Lady Fenring, The Executrix, etc.
 
Bene Gesserit founding Shai-Hulad is *very* thematic IMO. Shai-Hulad represents the native people's religion; Bene Gesserit founding this represents the control that the BGs have over the native religion thanks to the programming built into it by the Missionaria Protectiva.

While the Fremen faction might adopt Shai-Hulad, it makes much more sense for it to be founded (and have its shrine controlled) by the Bene Gesserit.

Ix should not start with mysticism, that is very strange. They should start with mining and maybe crystal materials (no reason not to start with tier2 techs, especially when they have the same cost as tier1).

Probably Bene Gesserit and Bene Tleilaxu should be the only ones starting with
 
AHR57
Landsraad religion lacks a shrine. Can we get this created? It can just function like the House Spice Corp.
Failing that, at least a placeholder shrine (standard +1 gold per city with the religion) would help.
 
AHR58
Unit costs seem a little low relative to economy/hammer outputs.
Maybe we should increase hammer costs across the board, 20%? Especially in the early game.

Some units in particular seem extra cheap; wasp for example.
 
AHR58
Unit costs seem a little low relative to economy/hammer outputs.
Maybe we should increase hammer costs across the board, 20%? Especially in the early game.

Some units in particular seem extra cheap; wasp for example.

yep. i think so too. i realized that throughout the game, no matter which gamespeed, youre often forced to produce a lot of wealth/culture/science (whichever applies...)
it should still be difficult for a city to specialize in all by clearing the building list so fast. or maybe lowering the hammer values. getting up to 8-12 hammers (3rd mine+rescource) in late game is damn much. and based on the commonness of crystals and stuff alike its not an exception.


some other things i'd like to add:
sandworms.
now that i startet reading the books (almost done with first one =) ) i just realized how common the worms are on arrakis. that mod doesnt match that. in most games worms stay a small side-effect devouring one or two workers from time to time rather than a huge troopmoving/tactical factor.
i would suggest adding collateral damage. also they seem to disappear atm after killing a unit. the things ive read till now suggest that those beasts dont stop till they defended their whole territory from the very last intruder. well i know that the whole sandworm thing has not been completed yet, but it would greatly increase atmosphere if they did get col.dam. and more numbers in the next patch :D

nuclear weapons
is it a bug or a just not yet implemented feature that i cant create nuclear missiles and those rock(or was it sand-?)burners? they always appear gray in my games. just as if i hadnt researched the appollo program in vanilla/forbidden via UN. i have all rescources necessary...
 
yep. i think so too. i realized that throughout the game, no matter which gamespeed, youre often forced to produce a lot of wealth/culture/science (whichever applies...)
it should still be difficult for a city to specialize in all by clearing the building list so fast. or maybe lowering the hammer values. getting up to 8-12 hammers (3rd mine+rescource) in late game is damn much. and based on the commonness of crystals and stuff alike its not an exception.


some other things i'd like to add:
sandworms.
now that i startet reading the books (almost done with first one =) ) i just realized how common the worms are on arrakis. that mod doesnt match that. in most games worms stay a small side-effect devouring one or two workers from time to time rather than a huge troopmoving/tactical factor.
i would suggest adding collateral damage. also they seem to disappear atm after killing a unit. the things ive read till now suggest that those beasts dont stop till they defended their whole territory from the very last intruder. well i know that the whole sandworm thing has not been completed yet, but it would greatly increase atmosphere if they did get col.dam. and more numbers in the next patch :D

There is balanced amount of them, and still people managed to harvest spice, if there will be more worms in game harvesting will be almost impossible. Btw, worms grow their strength with time.

nuclear weapons
is it a bug or a just not yet implemented feature that i cant create nuclear missiles and those rock(or was it sand-?)burners? they always appear gray in my games. just as if i hadnt researched the appollo program in vanilla/forbidden via UN. i have all rescources necessary...

They are in game, check latest techs of tech tree
 
AHR58
Unit costs seem a little low relative to economy/hammer outputs.
Maybe we should increase hammer costs across the board, 20%? Especially in the early game.

Some units in particular seem extra cheap; wasp for example.

Yep, good idea. Agree 2000% :scan::goodjob:
 
AHR59
Master Scytale should be Spiritual, not Industrious.

AHR60
The Tleilaxu religious shrine is intended to also give +1hammer to (settled) great prophets in all cities.
 
i did not say they werent in game... i just said they are somehow not buildable

Interesting. I have never played right to the end to test that they are buildable. You are sure the UN resolution banning nukes has not been passed?

Once we fix the worm movement script so that they don't hang around cities so much, we may need to increase worm spawn rate a little.

Worms disappearing after eating works pretty well as a mechanic - and its kindof a nod to the original Dune2.

You lose 1 unit or harvester per worm.
 
Interesting. I have never played right to the end to test that they are buildable. You are sure the UN resolution banning nukes has not been passed?

Once we fix the worm movement script so that they don't hang around cities so much, we may need to increase worm spawn rate a little.

Worms disappearing after eating works pretty well as a mechanic - and its kindof a nod to the original Dune2.

You lose 1 unit or harvester per worm.

have i missed something? as far as i ive played (played 2 times to the end (of the techtree) yet, and several timeys to the mid) i havent encountered anything alike the UN in the dune mod... so no votes and resulutions. maybe a thing that has not been re-modded yet and the game just did not check that there r no resultions the right way and forbidds them because of this?

or is it a landsraad only-thing? never played with that "religion"...
 
DV26: I think we might need to review the role of the Uranium resource. It was originally intended to be a strategic bonus requirement for some late game units and nuclear weapons.
 
i havent encountered anything alike the UN in the dune mod

Building the Landsraad embassy wonder (from the landsraad tech) sets up UN-style elections, which include a no-nukes vote.

Your membership (or not) of the landsraad religion is irrelevant; this is the UN, not the Apostolic palace.

I get this every game; I am very surprised that you are not.

I think we might need to review the role of the Uranium resource. It was originally intended to be a strategic bonus requirement for some late game units and nuclear weapons.

I'd argue that the House Atomics probably aren't newly produced things, they're really old supplies that the Houses have held for ages, building one probably represents smuggling it in from offworld.
 
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