Recent content by Cordell

  1. Cordell

    [GS] Increasing Tech Costs ==> Future Era Techs in Industrial Era

    same problem, This sql work for me. :) UPDATE CivicRandomCosts SET Cost=Cost*9; UPDATE TechnologyRandomCosts SET Cost=Cost*9;
  2. Cordell

    [GS] Swaping tile from occupied cities

    How to do this ? Since GS break this possibility, and i miss it a lot! That was a great way for correcting borders and made city-states liberation more rewarding. Cheers.
  3. Cordell

    Techs too early

    I solved the problem for me tell me if it works :) https://forums.civfanatics.com/threads/future-era-tech-changing-randomized-cost-value.643606/
  4. Cordell

    [GS] Future era tech changing randomized cost value.

    Ok, i figured out. problem solved! :)
  5. Cordell

    [GS] Future era tech changing randomized cost value.

    Hi, i used to have a simple cost multiplier in my personal mod. Unifortunatly it does nt work anymore with the TechnologyRandomCosts and mess up everything since first randomized future tech are available far to early. So i tryed few thing yesterday but i have a really little understanding...
  6. Cordell

    Techs too early

    Get the same problem (First future tech available in Renaissance and they are cheap) with the same kind of mod, adding 'era_future' does not help... :.(
  7. Cordell

    [R&F] Advice strategic ressources and combat modifier

    Thanks for your answer, i think, i am gonna test few ideas from your work :)
  8. Cordell

    [R&F] Advice strategic ressources and combat modifier

    Hi, as i advance on my mod and start beeing very proud of it, (since i start modding with skills close to nothing ^^) (Tech/Civic trees and Boost changed for a more realistic date, lot of wonder and building changes, add a Rifleman on the anticavalery ligne and few other change...) i became...
  9. Cordell

    [R&F] Boost problem

    Ok this task is done (i change almost all the boosts) and it works fine in game The problem i have now, is to display the correct text in game exemple: But it does not work Or maybe it s someting i did not get in the modinfo? All help still welcomed. :)
  10. Cordell

    Real Eurekas

    Sorry, i should be more specific. It s just a small issue, I cannot open the tech tree big picture , just chosing the avalable tech (but they seems to be in the right order) The civic tree work properly. BTW i am working on my own small mod (and not skilled at all i just use notepad++ for now)...
  11. Cordell

    Real Eurekas

    Hi, last patch do not work with a custum techtree. Any solution to make it compatible (i just change few Unit/Building requirement position and rewamp the techtree)
  12. Cordell

    [R&F] Boost problem

    Well, thank you, i correct it (wasn't a direct copy) Edit. The second one work finally... i should be better organized and stop trying to mod during the evening. :) Somebody knew how to create new Boostclass (i would like to make the eurekas less no brainer like for steel for exemple who...
  13. Cordell

    [R&F] Boost problem

    Still working on my mod, i am again getting stuck with the boost I tryed few thing like: (the number is for testing purpose) If somebody can explain me what i miss, i ll be gratefull (probably something very basic but still...:)
  14. Cordell

    [R&F] Great Prophet Cost issue

    Yes thank you, i feel a bit stupid now! To confident with the notepad++ ^^ Syntax errors are cured and tracked (i found another one with a missing /update command) but still no effect unfortunatly. I ll continue to experiment. Maybe exploring the sql capabilities. Correction It's working fine! :)
  15. Cordell

    [R&F] Great Prophet Cost issue

    I tried XML, no results for now <?xml version="1.0" encoding="utf-8"?> <GameInfo> <GreatPersonIndividuals> <Update> <Where= GreatPersonIndividualType="GREAT_PERSON_INDIVIDUAL_JOHN_THE_BAPTIST"/> <Set...
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