try this; bribe one of the civs against another and make them fight each other. whenever any of them captures a city of others, all cultural buildings are gone, so the borders shrink and unoccupied terrain will appear. Keep a handful of settlers & workers nearby, found cities, make your workers...
funny thing is that whenever one of my galleys enter her seas, she tells me to get out by saying something like; "your armies are stealing chicken and annoying our women"
:lol:
well im no german nor have any sympathy in the nazi stuff but you have to admire that invading europe that fast was a considerable thing considering the resistance they have faced from tens of nations..
not much comparable to what mongols crushed in the 1200s i beleive..
let me state one thing; napoleon's cavalry in the 19. century was not advancing MUCH faster than ancient chariots.. a horse is an horse after all..
its the mobile warfare that made it possible what germans did in the second world war.. no doubt on that.
moreover, in terms of civ gameplay...
did u notice the increased movement points for cavalary?
it is equal to what an armor has.. strange..
i guess they considered the fact that roads cannot be used in enemy territory but again making the movement rate of a cavalry and an armor equal does not make sense.. perhaps the armor should...
aggree with the Istanbul..
Ataturk would be a better leader, since he is the founder of current turkish country
janissaries were not that special at all... perhaps some improved version of horseman with better attack strength would be more suitable considering the fact that Huns were an...
the obvious problem with user-created civs is that; its easy to change the name and stats of a civ, its also easy to change the name & attributes of special units but its not that simple to make visual modifications; in order to change the special unit & leader animations for your new civ; you...
i dont think so..
an army should occupy three cargo spaces instead of one i guess. then it wont make sense, whether you load them into transports stacked as an army or a single unit.
sparrowhawk,
limitation on use of railroads is good but not enough..
consider this; Mongols residing in the middle of asia can start trading with Aztecs located at the America even if they have no coastal cities. They do not even need the have the Navigation?
besides, you have given...
in previous civ games, building a naval fleet was nearly pointless. Especially after railroads, while you can move ground units even 80 squares in a single turn, battleships were limited to 4? if i am not wrong it was taking 6 or 7 turns (two years?) to land American soldiers to Normandy in the...
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