can we sail around the world from north to south?

WUM

the Magnificent
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A question for the lucky ones
that allready received and played civIII:

can we sail around the world from north to south???
is the world flat, cilindrical (like civII) or donut-like???

please clarify us!
 
Don't really know what you mean, hopefully, we won't be able to sail off the edge of the map at the top and come out at the bottom, that would just be stupid and confusing. But perhaps there is some kind of option to do just that. Who knows?
 
No, the world is not a donut and you can't sail across the north/south pole boundaries. There are polar ice caps blocking movement in both directions.
 
Are you crazy? You cannot sail from north to south by the poles!!!if youre going to the top you'll be ending at 180 degrees but IN THE SAME HEMISPHERE!!!! yes you can East-west but not N-S
we won't be able to sail off the edge of the map at the top and come out at the bottom, that would just be stupid and confusing

I HOPE SO!!!!! just not realistic!!!
 
Thanks for the answer Mike!
though i´m not really happy with it. Can it be changed with the editor?


Originally posted by Mike B. FIRAXIS
No, the world is not a donut and you can't sail across the north/south pole boundaries. There are polar ice caps blocking movement in both directions.
 
Thats absolutely correct.

For arguments sake. if there were no poles on Earth, if you sailed from London ( zero degrees longtitude) and went North, you'd end up in the same hemisphere on the opposite side of the world, at 180 degrees longtitude - that seas of the Eastern Coast of Russia and north of Japan.

Its not like East-West!:crazyeyes
 
Originally posted by WUM
A question for the lucky ones
that allready received and played civIII:

can we sail around the world from north to south???
is the world flat, cilindrical (like civII) or donut-like???

please clarify us!


:lol:
do you think it is possible to sail from north to south in the real world.. i have never seen such a stupid idea.
:lol: :lol: :lol: :lol:
 
You can sail from north to south cant you?

you simply put a ship at the north pole then press the down arrow lots of times.

MAN YOU ARE STOOPID

:lol: :lol: :lol: :lol: :lol:
 
Look dummies,
1: i do not like poles at all !!! And thinking about rising temperatures the icecaps will dissappear once and have not always been there!
2: nuclear subs as well as planes can fly over the poles.
3: i can go from south afrika to the antarctic, to Hawaii and up to the arctic. Why can´t i do this on the map, huh? why do i have to sail around/along the antarctic for way to long...?

so either i was unclear in what i meant, or you just are so fanatic that it hurts your intelligence...
as fanatism usually does...
;)
 
I still dont really understand youi - you cant sail from the north pole to the south pole like you can sail east to west - look at a globe would you plese.

YOu can sail down from the north pole to the south pole and you can in the game
 
Okay, i´ll try once more.

Take a world without ice, or be a plane or rocket.
Now i am in Iceland, i go south to South Africa and after that to Antarctica.

Now in the real world i can go over the antarctic and end up in the pacific. From there i can go to certain paradise-like islands and all the way to the northpole, which i can go over again to reach Iceland once more. Then i´ve been around the world from north to south (i.e. originally southwards...)

In a civmap i can go south to the pole and back again to the north´: at the same side of the earth!
If i want to go the route as i wrote about before, i have to pass halve the map longitudinal! That is like going around a pole that is as big as the equator!!! That is sooooooo stupid!!!!

now in a worldmap it´s not so much of a problem, but on other maps it usually ís. And that bothers me.

was that helpfull??
:grad:
 
I see where you are going WUM, pilots routinely fly towards the poles to cut down travel distance between North America and Europe. Geez for all you people *****ing to WUM you should at least attempt to figure out what he means rather than proving your own inability to comprehend by bashing him repeatedly.

Problem with the Civilization map is that it is not spherical, its always going to be a cylinder...there would have to be less map squares as you got closer to the poles to make your idea work correctly...else the polar regions would act like teleporters to any other polar region, as you would be crossing the empty 'end' of the cylinder...just a limitation of the engine I think, perhaps Civ IV will have a spherical map, omni-directional movement, and linear measurements instead of map squares...one could hope. :)
 
WUM is still stupid...
2: nuclear subs as well as planes can fly over the poles.

first nuclear subs cannot fly....or maybe its a black project your father is working on

second Antartica is composed of earth!!!...like an island...an island like australia or ICELAND...but even iceland is composed of earth...they should have name it earthland? the north pole is compose with ice...but still cannot be flew over with a nuclear sub...:lol: :lol: :lol: :lol: :lol: :lol:
 
However, we won't always play on the Earth map.
Not every world needs to be a sphere. I see nothing wrong with an option to allow north/south crossing.
Another way to map Earth, btw, is to put one pole in the center (single tile) and the other on all four edges. In that case there isn't any crossing at all.
The first flying (albeit non-nuclear) submarine was, as everbody knows, the 'Discus'. :)
 
Hey, it just occurred to me -- maybe you CAN sail from north to south on the tropical maps. Maybe it's just the temperate maps that have the ice caps. I havn't tried a tropical map yet so I can't comment from experience. Anyone?
 
The way I see it, their are several ways you can implement pole movement:

  • Flat Earth: No crossing at east/west or north/south edges. This only makes sense for maps that represent a limited amount of the earth's surface (e.g. the Europe map in Civ 2)
  • Cylinder Earth: You can cross at the east/west edge but not north/south. This is the normal map.
  • Torus Earth: You can cross at the north/south and east/west edges. The problem with this is that this world is actually a torus (doughnut shape) and not a sphere.
  • Cylinder Earth with crossing: In this map, going north of the north edge takes you to another point on the northern edge. As another poster said, going north of England (0 E longitude) would take you to the Bering Strait (180 E). You might forbid naval units from taking this route, unless they had an "icebreaker" ability. The South Pole is harder to represent. You might implement Antartica by putting 3 or 4 layers of land tiles just north of the southern edge, so land troops would have to trek over part of Antartica before crossing
  • Circle Earth: The Earth is a circle with the top point being the North Pole and the bottom the South pole. The problem here is that the polar regions must be somewhat distorted to fit on the earth.
  • Circle Earth: The Earth is centered on the North or South pole, with the other pole at the edge. The problem here is that the shapes of the continents would have to be even more greatly greatly distorted to fit them on this map. For example, on a north-pole centric map, Austrailia would appear bigger than Russia.
  • True Sphere Hex Grid : The earth is a sphere. This projection would nessitate a hexagonal instead of square pattern and would thus nessitate a radical departure from previous Civ games. Nonetheless, I think it is the best choice.
 
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