I think what the devs were trying to do is have you decide if you really need that building or not, forcing you to either pop military (which costs money too) or build research/wealth. Some buildings though have stupid maintenance costs considering you probably need them, ie happiness/research...
I'd have to agree, because realistically.. can that (usually) one city state support a growing empire of say, 6 cities, while also supporting itself food wise. They'd have to be cloning cows or something.
The thing about maintaining those maritime states is you're spending 250-500 gold every 30/60 turns. So in the long run your maintenance is gonna be a lot lower if you use food buildings, and even more so if spam farms.
First off, this isn't the place to QQ about things you "know" won't change, but rather balance issues in civ leaders/uu's/great people/etc.
Mainly I wanted a spot where people could dump their thoughts real fast (i did a quick search for similar thread, don't blame me if i didn't see...
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