Cosmotech
Chieftain
First off, this isn't the place to QQ about things you "know" won't change, but rather balance issues in civ leaders/uu's/great people/etc.
Mainly I wanted a spot where people could dump their thoughts real fast (i did a quick search for similar thread, don't blame me if i didn't see it) for ideas making the game more balanced- and I'll try to stick your name/suggestion in an edit so people don't have to scroll down.
I'll start off myself, and a lot of people already figured this out. Cash=good. Barbarian=bad/experience for units. Songhai=75!? gold per encampment AND they have a mounted unit with +city attack. As long as you take out the enemy spearmen first, it's all downhill from there.
Commence Dumpage
----------------------------------------------------
City States: Make quests more helpful and more common (Rylune); Cannot start alliance through money gifts, though maintaining that alliance with gold is ok. (Rylune) Maritime Bonuses are a bit extreme in most cases, lower the output possibly. (Rylune)
Great People: Great Scientists in general need revamped (multiple people)
Improvements: Mines have a low production output comparable to other improvements (Rylune)
Cities: Lower maintenance on buildings (Pegasos)
Mainly I wanted a spot where people could dump their thoughts real fast (i did a quick search for similar thread, don't blame me if i didn't see it) for ideas making the game more balanced- and I'll try to stick your name/suggestion in an edit so people don't have to scroll down.
I'll start off myself, and a lot of people already figured this out. Cash=good. Barbarian=bad/experience for units. Songhai=75!? gold per encampment AND they have a mounted unit with +city attack. As long as you take out the enemy spearmen first, it's all downhill from there.
Commence Dumpage
----------------------------------------------------
City States: Make quests more helpful and more common (Rylune); Cannot start alliance through money gifts, though maintaining that alliance with gold is ok. (Rylune) Maritime Bonuses are a bit extreme in most cases, lower the output possibly. (Rylune)
Great People: Great Scientists in general need revamped (multiple people)
Improvements: Mines have a low production output comparable to other improvements (Rylune)
Cities: Lower maintenance on buildings (Pegasos)