Recent content by CPL_Yoshi

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    Great Admiral Effect stacks

    From what I've heard, the great general and great admiral stacking effects are not supposed to happen. And while it's been in the game since release, and it's quite an abusive mechanic in my opinion. Certain civs have the monopoly to easily stack great generals/admirals based on a number of...
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    Most gold on single tile

    @IPERSIAN Off the top of my head I think a persian pairidaeza adjacent to a city and commercial with the city having Petra would grant you the most gold from a single tile. We'e you including districts in the mix? Because technically a commercial hub with 6 envoys in all the gold city states...
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    The Biggest Problem with Multiplayer Combat: First Moves

    @king of nowhere In civ 6, players will sometime wait until the end of the turn to last move, especially during war. Doesn't give the other player anytime to react. This is especially important because that same player, if they had a better computer/connection, could also get off 10+ first...
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    What is the Support combat bonus?

    @Victoria I do remember you talking about support bonus with ships. Do you have a link to that forum? Having trouble finding it myself. But if I have caravels and scouts on the same tile do I get a +4 support bonus. Each unit should give me a +2 support bonus, right?
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    The Biggest Problem with Multiplayer Combat: First Moves

    I guess in theory, having a dynamic turn mode would be more option, but this can extremely slow down the game, especially when Persia is in the game. In our multiplayer community, we often play with a base 150 turn timer, but even then late game wars will take much longer, so some players vote...
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    Great general stacking.

    @agonistes while I agree that defender of faith would be a great option, I did say that Russia and Japan can usually get the option to pick defender of faith. It's not quite fair for the other civs rarely have the chance to compete. Only one person can get defender of faith, and it feels quite...
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    Starting Bias Tiers Definition?

    @Arent11, yeah I know this, and thank you for posting this for those that don't know, but it still doesn't answer the question I posted. When you say "priority" what does that exactly mean? What satisfies the start bias definitions? How do we know when those conditions have been met? And what...
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    Starting Bias Tiers Definition?

    So with Greece's start bias of hills, if they spawn with 1 hill nearby, does that satisfy their bias. Or does it require a number of hills to satisfy that bias?
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    Great general stacking.

    @TheMeInTeam there are definitely way more mechanics or exploits that are out there. I can PM them to you if you'd like. Some of them I'd rather keep quiet as I'm still testing things out at the moment. I would really love it if after the next upcoming patch, the dev team could work on more...
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    Starting Bias Tiers Definition?

    Hey, I know that the starting bias are well defined here, but has anyone actually tested this out? What do the "Tiers" actually represent? Is it that the higher the tier number, the more likely you'll have one of those spawn conditions? Or is it based on proximity and density of that terrain...
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    Great general stacking.

    @Tabarnak What kind of guide would you be looking for? I might be able to write one up eventually. It's just going to take a bit of time to work out all of the numbers.
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    The Biggest Problem with Multiplayer Combat: First Moves

    For a game that prides itself on being such a strategic game, many of the wars and combat in Civ 6 are defined by the player with the better computer and/or connection. I'll define "first moves" as the moves that the player with a better computer/connection will make at the beginning of the...
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    Great general stacking.

    I think we can safely assume that this game really needs some extensive work on defining game mechanics. Without a clear cut definition on every game mechanic out there, how are players to know what is a game mechanic and what is an exploit? To name a few that we believe are exploits: Trading...
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    Great general stacking.

    Just to be clear are we speaking about generals that affect classical units or the generals that affect the medieval era units? Because if we look at the ones that ggs that affect medieval units, there are 6 generals that can do so. My argument was for the medieval+ units having two +5 bonuses...
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    Great general stacking.

    @TheMeInTeam I think that at the end of the day, this comes down to the debate between skill and luck in games. An increase in luck/RNG will usually lessen the importance of skill. It would give everyone a higher chance to win, while diminishing the skill gap between players. In any...
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