Hey, I know that the starting bias are well defined here, but has anyone actually tested this out? What do the "Tiers" actually represent?
Is it that the higher the tier number, the more likely you'll have one of those spawn conditions?
Or is it based on proximity and density of that terrain?
For example:
Norway
Norway has a Tier 3 coastal bias and Tier 5 forest bias
If we were to alter the coastal bias to 2, would that mean Norway would have a higher chance to spawn on the coast, or would that mean he were to not spawn on the coast, he would be closer. Tier 3 non-coastal start, maybe he spawned 10 tiles away from the nearest coast, but with Tier 2 non-coastal start, maybe he spawns 8 or less tiles nearer to the coast.
Same idea goes with the density. Would a tier 5 forest bias give less forest than a tier 3 forest bias? or does that just mean the civ will have a better chance of spawning near forests.
And if the biases just represent a higher percentage to spawn in those locations, is there a general percentage tagged to each tier? (ex. tier 1 gives you an 80&=% chance...)
And to further go into this topic, how are the tiles generated? Hills can pop up once and awhile in some places, but in others, you'll see 10+ hills. Has someone decoded the map generation? And can anyone give that to me in layman's terms?
Is it that the higher the tier number, the more likely you'll have one of those spawn conditions?
Or is it based on proximity and density of that terrain?
For example:
Norway
Norway has a Tier 3 coastal bias and Tier 5 forest bias
If we were to alter the coastal bias to 2, would that mean Norway would have a higher chance to spawn on the coast, or would that mean he were to not spawn on the coast, he would be closer. Tier 3 non-coastal start, maybe he spawned 10 tiles away from the nearest coast, but with Tier 2 non-coastal start, maybe he spawns 8 or less tiles nearer to the coast.
Same idea goes with the density. Would a tier 5 forest bias give less forest than a tier 3 forest bias? or does that just mean the civ will have a better chance of spawning near forests.
And if the biases just represent a higher percentage to spawn in those locations, is there a general percentage tagged to each tier? (ex. tier 1 gives you an 80&=% chance...)
And to further go into this topic, how are the tiles generated? Hills can pop up once and awhile in some places, but in others, you'll see 10+ hills. Has someone decoded the map generation? And can anyone give that to me in layman's terms?