Recent content by Craterus22

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    Game of Thrones / ASOIAF Mod (v 0.1)

    its been a long time since i logged in here, I made a pretty good world map to work for bigE's mod (which faded from time). Check the link for the map and the original thread where we discussed some options for the mod (i was an advocate of multiple types of horse troops). Good luck with...
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    Intro Videos

    thank you... for this. its amazing that firaxis could not simply put a button on the video options screen --- watching that endless movie with ridiculously loud volumne on start up is absolutely unacceptable to me (and i imagine it annoys others to no end). here has been my procedure each time...
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    ASoIaF World Map (64x40 and up) - A Game of Thrones

    took a long break because i got stalled on the mod that i was making and haven't seen any good (working) mods since bigE i will check yours out
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    CivSmith - Mod Editor

    wow - looks like a GREAT tool... any chance that this will be updated? one thing i noticed was that in the unit editor there is a button for prereq bonus, but there is no prereq bonus dropdown in the prereq tab
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    Song of Ice and Fire Mod | Introduction

    looks great! keep up the good work!
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    Song of Ice and Fire Mod | Introduction

    All is forgotten but will be remembered in small bites... (you really should check out the link in my map thread for the online resource for the book series) better to continue on your path and release an alpha when you are comfortable (it doesn't HAVE to be the precursor to your complete final...
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    Song of Ice and Fire Mod | Introduction

    At this point I would recommend that you don't have other houses build dragons (heck you could argue that there is no reasonable expectation of any more dragons besides dany's for the forseeable future in the book series)... there is too much unknown about the future of the book series, but...
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    Song of Ice and Fire Mod | Introduction

    mods sometimes have different goals... my mod will include all the known civs in the world (not just westerios) - it is also dependent on having oceans non-navigable except for special exceptions to keep the two major continents societies separate (this will be done by not allowing any ocean...
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    Song of Ice and Fire Mod | Introduction

    good luck with your mod... I have a couple of world maps that I am using to build a mod for this world (includes all the civs of the world). My biggest problem is finding an easy way to edit the tech tree.
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    [BtS]40 civs-allows colonies AND 34 civs

    you can make your own easily by copying the player portion in the beginning of my tiny map for the 40 mod and then modifying the xy coords to fit whatever map you use... pm me if you have a question (there should be some examples earlier in this thread though)
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    HOW TO: Tech Tree preview in your browser

    hmmm... I am really missing something then... I thought we would be able to right click on the file on our local harddrive. where would i get a php enabled host?
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    HOW TO: Tech Tree preview in your browser

    I am using xp sp3... not sure what uac is when you say free host... what do you mean? is there another thing i need to do to host?
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    A Song of Ice and Fire

    hey bigE! pm me before you do your final release - I am working on some stuff that might be useful to this mod (adjusting road movement to allow connections but no movement bonus - and using railroads to simulate "road" movement for the kings road) also attempting to create a spreading ice...
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    CIV4RouteInfos.xml

    and still useful! thanks all for the explanations... trying to use them to mod roads down to normal movement (but allow connections to resources) and using rail for "roads" in a medieval mod I am trying to work on... was he the guy that did the great ai experiment? yes! he was awesome...
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