Recent content by cromcrom

  1. cromcrom

    Units on camp gain XP's every turns

    I would like to create this: units on camps gain XP's every turns. A little bit, like 1-3. Any thoughts ? Seen this in a mod already ?
  2. cromcrom

    [Solved] LUA How to get the list of all available techs ?

    Thank you so much LeeS, incredibly useful again :-)
  3. cromcrom

    [Solved] LUA How to get the list of all available techs ?

    Thanks LeeS, another very helpful post. I can code my way through basic LUA, http://steamcommunity.com/sharedfiles/filedetails/?id=893261596 I can figure out stuff from other's codes, but I have a very hard time accessing the game data. If I may, where do the "row" come from? Is it an XML/SQL...
  4. cromcrom

    [Solved] LUA How to get the list of all available techs ?

    Hi all, I would like to get a table of all techs that are ingame. Not only already researched, but all techs. I guess it involves GameInfo.Technologies, but I can't figure anything more. Thanks in advance.
  5. cromcrom

    Any interest in a "create your civ as you play" mod ?

    Now that I am a little more familiarized with LUA thanks to Gedemon, LeeS, and a few nice others, I am going to seriously start this project. Wish me good luck and perseverance ^^ Cheers :)
  6. cromcrom

    New moderator: Vincour

    :D Love feminism :lol: And welcome Vincour. That's from a newcomer, so take it with a grain of salt :-)
  7. cromcrom

    [Solved] Add road or improvment through LUA.

    Ok, case solved, thanks again :-)
  8. cromcrom

    [Solved] Add road or improvment through LUA.

    I can't find the WorldBuilderPlacement file, could you point me to it please ?
  9. cromcrom

    [Solved] Add road or improvment through LUA.

    This is great, thank you, adding you to my credit list :)
  10. cromcrom

    Lua Objects

    Actually, I am using TurnEnd in my script. Whatever. I do have an "issue", is that healing of a unit is applied before the TurnEnd sequence (resulting in that units are healed, then they suffer from TurnEnd attrition. Even TurnBegin does it, which is weird. However, thanks to you guys, I will...
  11. cromcrom

    List of all Arguments for Effects and Requirements

    Thanks a lot. Do you know if those effects can be called through LUA ?
  12. cromcrom

    [Solved] Add road or improvment through LUA.

    Hi all, I would like to improve my mod, and give a little random chance that a unit, while moving, will create a road. Are you aware of a way to do this through LUA ? I know there is a "create" for units, but I didn't see anything for roads or improvments, or else. Any ideas please ?
  13. cromcrom

    Passable mountains and static and moving attrition 1.2

    This mod will damage moving units, according to crossed terrains types. Static units will also be damaged. Sometimes, a catastrophe will happen, and increase damage. In this case, the unit will gain a few XPs (tied to received damages) Then, there is a very slight chance that everytime a unit...
  14. cromcrom

    Passable mountains and static and moving attrition

    cromcrom submitted a new resource: Passable mountains and static and moving attrition - Moving and static attrition + passable mountains Read more about this resource...
  15. cromcrom

    Introduce Yourself!

    I started playing civ games with the first one. I am a self taught modder/coder, and modded "many" other games: Legend of grimrock 1 an 2, NWN2, Mount and blade warband, and civ 4. Looking forward making some buggy mods in civ 6 :-)
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