Recent content by CurseUppl

  1. CurseUppl

    ExtraModMod

    Acheron doesn't attack, AFAIK. You can walk will-nilly through his lands if you want.
  2. CurseUppl

    ExtraModMod

    Great stuff, been playing it in multi and apart from the initial OOS upon load (where the player starts somewhere else, causing the OOS) it seems very stable, and the AI pretty challenging on monarch (with end of winter). End of winter helps the Doviello a lot and they become pretty big early...
  3. CurseUppl

    2.7 Beta5

    Good work as usual, Tholal.
  4. CurseUppl

    ExtraModMod

    Yeah we get the start-up OOS often now, problem is OOS logging, see end of post. Nope. Seems to have something to do with capturing a city, after a certain number of turns. See attached image. Also, when enabling OOS logging as per instructions in the wiki, the game won't start up. Any help...
  5. CurseUppl

    ExtraModMod

    OOS issues as follows: Sometimes when starting a game, there'll be a turn 1 OOS issue, with one human player starting in a location different to the one he is supposed to start in when reloading. A rare OOS happens 3-400 turns into a marathon game that can be fixed with a quick reload. I'll...
  6. CurseUppl

    ExtraModMod

    Downloading now and will give this a whirl with friends! Keep up the good work! FFH is hands down the best mod out there.
  7. CurseUppl

    ExtraModMod

    So played some 7-10 games with two friends of mine, each varying between 3 to 15 hours on marathon, tectonics running lakes, prince. Seems really stable. Encountered a few bugs here and there, but they were small enough for me not to remember them. The good: I really like the change to the...
  8. CurseUppl

    ExtraModMod

    Hi Terkhen! I really appreciate you (and Tholal, of course) keeping the FFH mod-modding and modmod-modding alive. It warms the cockles of my heart that there are still skilled modders showing an interesting in this brilliant game. I wish you godspeed with this gem of a modmodmod.
  9. CurseUppl

    OOS Discussion, Tracking and Fixing

    :):):):)ing lovely. Gonna give the game a swing with a friend. Kurios and puppet states still buggered? Thanks for all the hard work, I really appreciate it. It's been a long time since I could enjoy some FFH multiplayer with infernals. *edit* lol censorship
  10. CurseUppl

    Power ratio on scoreboard

    Nice :)
  11. CurseUppl

    Congratulations!

    I'm sure more than a few of us appreciate you working on this game, Tholal! Keep up the good work and it's nice to see some life breathed into these forums after Kael's, Sehpi's and Valkyrionn's departure!
  12. CurseUppl

    What is sacrifice the weak ?

    I always assumed it meant cannibalism. The strong ate the weak, thereby reducing the food consumption of a city by half. I wonder what a man-taco tastes like?
  13. CurseUppl

    Some Modcomps for Tholal's More Naval AI v2.4

    Friendly bump to show interest :) *edit* The barbarian idea I am quite keen on. Hopefully it'll be separate from Revs?
  14. CurseUppl

    [MOD] More Naval AI

    By power rating next to the scoreboard, do you mean that small number that shows your ratio compared to other civs? I'm pretty sure I saw that option under ctrl + alt + O (or is it shift + ctrl + O?) You should be able to enable it.
  15. CurseUppl

    [MOD] More Naval AI

    Regenerate map has always been a bugged pile of crap. Anyway, great work Tholal, et al!
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