Recent content by cv431410

  1. C

    Ways into production

    >>Size 7 : you can work all the good hammer tiles : cow, wheat, plains hill and all 4 grassland hills, for 21 base hammers. This is what I think is the target for this city in the early game. A catapult in 2 turns. << You example shows exactly the point I want to address. It take a...
  2. C

    Ways into production

    What I am looking for, and hopefully some day you will complete, is a pattern recognition table in production cities. Basically, when you look at a city, you know in advance what kind of units production you will get. There are things that's obvious, which do not require pattern...
  3. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    I have several funny stories to tell (1) Deity teamer (see attached file): In a Deity teammer, Deity teammate will spead their corp at all cost. I fight with my Deity teammate for control of corporation because I have four corp. · Sushi/Merchant · Creative/Engineer · Aluminum...
  4. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    In the Deity game, I was able to run reseach at 2500/turn and kill one future tech every three turns. I have 10 future technologies, enough to free me from any happiness/health problem.
  5. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    6. Examples The key to corporation is that it doubles your civilization in size; so if you have 10 cities, the effect of the Sushi Co. is to make it 20 cities; however, you have all of the benefits of 10 additional cities but only have a fraction of the maintenance cost and building cost (all...
  6. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    5. Tactics 5.1 Fast Expansion/Ancient Not all eras allow you to expand rapidly. For fast early expansion, two eras stand out: Ancient and Renaissance. The following are copied from my other threads: ===================================================== 1. Optimal start (3P, 3P1F...
  7. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    3. Research This game is a game of research, and finally we are here. Research path is obviously not unique, but the goal is to get the following ASAP: · Sushi/Medicine/Merchant · Creative/Combustion/Engineer The following path is merely for your consideration: 1...
  8. C

    Deity Time Victory Strategy (Small/Hub/Peace/Ren)

    Deity Time Victory Strategy (Small/Hub/Peace/Ren) Summary 1. Beyond the Swords (BTS) 1.1 Comments on AI 1.2 Deity AI Advantage 1.3 Goals 1.4 My Niche 1.5 Setting 1.6 Restriction 2. Introduction 2.1 Overall Game Strategy 2.2 Overall Expansion Strategy 2.3 Overall...
  9. C

    Great Generals: Defense?

    Great generals must provide benefits beyond a single unit. These promotions provide benefits beyond a single unit: Medic III Instructor Academy ...
  10. C

    Modifying SP strategy for MP games

    The differences between SP and MP are huge. The most important difference is that SP is predictable, MP is not. There are many things AI will simply not do: (1) Choking; (2) Attacking with overwhelming force; (3) "Double-move" via turn; (4) Hold 75% defense position (forest hill); (5)...
  11. C

    Ways into production

    Believe or not, you can get 4 - 5 P from a cottage :lol: : Plain: +1P universal suffrage with 4C: +1P Golden Age: +1P Riverside : +1P ...
  12. C

    What is mimimum number of turns for 6 cities?

    Summary: 1. Optimal start (3P, 3P1F, 2F2P, 3F1P tiles allowed, Hut allowed) 6 cities, 1 worker in 21 turns (Pop Bronze Working from a Hut allowed) OTAKUjbski Algorithm: City #1: Founded on Marble Plains Hill. Plains Hill Forest Deer & Plains Hill Forest Copper available. City #2...
  13. C

    Deity Domination Victory Strategy (3v3 Renaissance Teamer)

    BTS Update After winning half a dozen BTS Deity 3v3 Ren games, I suppose I need to update this thread. I actually found that little has changed and not much needs to be updated. One of the biggest changes in the BTS is settler’s cost. For Small map, fast speed, a settler costs 150P in SP...
  14. C

    I suffer war weariness why I am attacked - WHY?

    My highest WW is 32: I have: Police State from Pyramid: -50% (all cities) Jail: -25% (in that city) and WW is 8. I finally get rid of it by: Mount Rushmore: -25% (all cities)
Back
Top Bottom