Recent content by Dan Quayle

  1. Dan Quayle

    DoC 1.17.0 released

    I should try it, but the thing is, those bearded dudes take some time to produce. I don't want to give the impression I'm complaining but since we're discussing game rules in general: I'd say spend that time instead securing a non-state religion by giving its local flock suitable places to pray...
  2. Dan Quayle

    DoC 1.17.0 released

    What's certain is that religion maps override any other variable, since, from my own experience, Taoism will always disappear (and it does) over Buddhism (I've never seen it disappear in those cities) in a Korean city for example despite having all three related buildings built vs none for Buddhism.
  3. Dan Quayle

    DoC 1.17.0 released

    I haven't tried it, but in general I tend to avoid "interfering" with the game. The only thing I allow myself doing is taking a peek at what's going in the world (ctrl+w) and reload+change actions to have AI civs start tech research that allows any kind of tech trading with them - I don't see...
  4. Dan Quayle

    DoC 1.17.0 released

    In my specific case, I'm pretty sure those Taoist buildings are the only ones in those cities, I can't spend more game time building any others ;). That would mean they would make that religion slightly more predominant, but instead, it keeps disappearing :sad:...
  5. Dan Quayle

    DoC 1.17.0 released

    Sure, I just wanted to throw in my two cents on what a player's "religious policy" could look like on the sides of his game, regarding non-state religions. It wouldn't make the game any easier - temples and monasteries ain't cheap, to say the least. It would just add another "fight the odds"...
  6. Dan Quayle

    DoC 1.17.0 released

    I remember having the same problem a while back when playing Persians. But I still believe that fighting against this random event by building temples and monasteries should be taken into account in the game.
  7. Dan Quayle

    DoC 1.17.0 released

    Didn't check the religion maps, that would be a solution I guess, but means one or two turns of anarchy I can't afford. And Confucianism is the Chinese state religion historically. Anyways, my comment had more to do with the fact that you can't seem to lower the chances of that event occurring...
  8. Dan Quayle

    DoC 1.17.0 released

    Are there any changes regarding religions disappearing in this latest version? I am playing a game on the previous one, and I must point out at this feature, which, in all honesty and with all due respect to your fantastic work, does not make any sense, at least the way it works. That a...
  9. Dan Quayle

    Dawn of Civilization General Discussion

    I think the religious victory should be changed for Greece and Rome (and any other civ it applies to): it is too easy to win, almost automatic, especially the "make sure there 15 pagan temples in the world". It makes paradoxically the historical win even more insanely difficult on paragon level...
  10. Dan Quayle

    Dawn of Civilization General Discussion

    Hi everybody, I'm kicking off a Roman game (paragon) and have two questions related to this civ on paragon level: 1) It seems now that only Burdigalia (Bordeaux) spawns as a gallic city, when before the human player playing as Rome could simply wait for Lugdunum, Lutecia and Burdigalia to spawn...
  11. Dan Quayle

    Dawn of Civilization General Discussion

    As usual, I found the answer (Leoreth's post) right after psoting the message: I need enough gold!
  12. Dan Quayle

    Dawn of Civilization General Discussion

    I have a question because I wasn't able to find anything after searching threads: -What are the rules determining wether you can have the additional "spare the city" option? For some reason Jerusalem almost never has it when you conquer it (had it once, then decided for some reason to conquer...
  13. Dan Quayle

    Bug Reports and Technical Issues

    Nope, not that I know of. I haven't touched any of the settings in the options menu (and of course haven't touched the files themselves), except screen resolution.
  14. Dan Quayle

    Bug Reports and Technical Issues

    Hi Leoreth, I have a game crashing at the end of turn 339, playing the Egyptians. I replayed the last few turns different ways, it always crashes. Possible reasons (dunno, just a guess): -The borders of Jerusalem expand at turn 339, right before the crash, in a strange way, two plots below...
  15. Dan Quayle

    Stability Guide v1.12

    Thx! Is there any way to know how it's calculated exactly? I guess some multiplying/adding factor for the periphery, dividing/substracting factor for core?
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