Are there any changes regarding religions disappearing in this latest version?
I am playing a game on the previous one, and I must point out at this feature, which, in all honesty and with all due respect to your fantastic work, does not make any sense, at least the way it works. That a religion that has never been "taken care of" eventually disappears when completely out of its historical area (e.g., Islam in Northern Siberia), that is more than logical. But I've been reloading and modifying my actions for dozens of turns on end to prevent taoism from constantly disappearing from some of my peripheral cities - I'm playing China - which have the two related buildings (temple and monastery) duly built. I want all my cities to have taoism, since I built the shrine thingy and it brings me coins. Playing on the toughest level btw.
Ok, so Taoism ain't my state religion, and the cities concerned are Manila (Philippines) and my two Korean cities. When I first started having this problem, I thought, "fair enough". I should be able to circumvent this by building a temple. And then a monastery. But it just keeps plaguing me.
I won't waste your time drivelling on whether or not it makes sense, since this game is about equivalents, not a reproduction of reality. But don't you think that once you spent decades, if not centuries, building a temple and a monastery, this should prevent a religion from disappearing? Its such a radical and strange thing to happen. Or have at least the related buildings switched to another religion. Having buildings simply disappear without a natural hazard (earthquake, etc.) on top of the nuisance of having to spend decades (again) building a missionary, only to see the religion disappear again, is beyond making the game more dynamic. In my opinion, its just strange and thwarts any comprehensive strategy to fight against the odds of the game.