Recent content by darklurkers

  1. darklurkers

    [We the People] Bug reporting

    hello when i launch any mod i get these errors: --------------------------- Python Exception --------------------------- CvGameCoreDLL.dll not loaded Two likely causes: 1: File is missing in assets (not compiled) 2: dll files not installed in the game dir See install instructions.txt for more...
  2. darklurkers

    [WTP] Quick questions

    why ai europeans dont seem to declare wars at all even with the game option "ai prefer war over peace"option on..?
  3. darklurkers

    Turn 135 and Only Two Cities?

    town guards should require some 20 blades also for more realistic presentation...
  4. darklurkers

    [WTP] Quick questions

    hey this is little modding question: what do i have to do to add promotion to a ship at game start in CIV4CivilizationInfos.xml file??
  5. darklurkers

    [WTP] Quick questions

    have few issues about scouting. first one is what are the percentages for bonuses you get from goodies because with 3.0 i seem to get overwhelmingly only treasure money or exp or very rarely some castawa but for example what the chance for a fountain of youth etc..? second question is why so...
  6. darklurkers

    Release 3.0 has been published - Feedback please here

    i think this has more to to do with how the mods indian civlizaations city generation density is setup in the CIV4CivilizationInfos file. for example in my personal modmod i have set it up so indian tribes generate less densly and there is a bit more room for euro civs to colonize...
  7. darklurkers

    Release 3.0 has been published - Feedback please here

    hello just wanted to say having great time playing the new version so big thanks for the outstanding work ray and team:thumbsup: btw one question about settler changes what is difference between prepared settler unit and regular settler proffession and how did you decide what the resource...
  8. darklurkers

    [We the People] Bug reporting

    dunno if it just my game but the button toggle show bonus resources display doesnt work...
  9. darklurkers

    New Founding Cities Mechanic [IMPLEMENTED]

    these changes dont seem so minor for gameplay consequence lol anyway if need special units for prof settler give them some good bonus vs "regular settler" or maybe make some units like "early hardy settler from europe" who can build cities quicker and has some good bonus like make the regular...
  10. darklurkers

    New Founding Cities Mechanic [IMPLEMENTED]

    hi this is very interesting idea to implement settler profession. Because i havent played much at all with last version may i ask how it has afffected the players and ai city-building rate early-game? Also do i understand right you are thinking of implementing 2-tier settler system like a...
  11. darklurkers

    question about modding indian nations

    sorry looking back the general colonization modding forum looks more fitting for this question althrough this forujm looks more active. would be great if any mod could put my post there...
  12. darklurkers

    question about modding indian nations

    hi i was wondering if its possible to make the ai indian nations prdouce lets units but make them a bit stronger in the xml files..?
  13. darklurkers

    [We the People] Bug reporting

    After installing the mod and launching the game im getting python exception errors but it didnt happen after i played the mod first time
  14. darklurkers

    [We the People] Bug reporting

    it could have been...but why units i switched profession totally dissapear then???
  15. darklurkers

    [We the People] Bug reporting

    so i was on townscreen and changed occupation of 3 workers: lumberjack was on wrong resource so i switched his place with another regular colonist on wood resource then that lumberjack dissapeared from the city. then tried to make town defence unit from indentured servant and it also vanished...
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