If you enter a declaration of friendship then you've got to be their friend more than they are a friend to you. Sorry if you expected a free ride. The AI expects you to give them stuff as a friend, such as spare resources, and keep away from their borders. They won't give you anything of course...
Here's my suggestions
- Barbarian triremes should move along the coast and then convert into a land unit to pillage a developed land hex if no sea resources or sea enemies are in sight. They then cannot convert back. Barbarians should not get oil powered ships.
- Archery units should not be...
Yes the interface and scrolling are very annoying on a minimum spec PC. I have to go to strategy view mid game to get any performance. The click on 'next turn' which doesn't do next turn, it moves your units, and other bad interface features get infuriating when they're laggy too.
I would suggest that city states need a second universal means of gaining support as well as money (alongside quests, liberation which are fine). The UN could provide the means for this alternative support as well as its current function of counting votes.
British Academy of Film and Television Awards, I believe.
It's a typical self-promotion exercise for the entertainment industry and I guess they'll promote computer games as well if anyone asks them to.
Instead of renaming it a financial victory they should develop city states to have at least two dimensional diplomacy rather than the one dimensional money-takes-all diplomacy there is at the moment. The U.N. diplomacy victory is the most dumbed down and simplified part of CIV5, even compared to...
I must admit I haven't seen this very often. I suspect that the AI gets an exploration bonus on higher levels as it's common to see an AI scout come into my lands and open things, but rare to see any bad monsters spawned. I have seen the AI wiped out by wraiths though, which is presumably from...
Different nations tend to peak at different times. There's also a question of whether an AI is a threat to the other AI or to a human player, which can be different things. The Shaiem can wipe out neighbours very quickly and dominate from there. The Clan can also get on an early roll that never...
They are useful for super-sized capital cities with national wonders where extra population yields massive rewards. Because they unlock such high rewards in those cities they are expensive, which means they are overpriced for anything but super-cities. I would agree that medical labs have extra...
I think if you look back at the message boards from CIV4 you'll see the opposite comment. Countries used to respect their allies, build friendships, then players would attack them anyway because it was a game and they wanted to win. The players made it 'gamey' even when the AI didn't, and then...
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