Love the premise and implementation of the mod. Was the exact thing I was looking for as I did the same thing with Civ 5, slowed the tech down. Love playing the early tech, not so much the late tech. If anything I might make it even slower from the very start. Thank you!
I have the same problem with city yield information being blank. Using the latest beta build. Might have to go back to a stable build because this is a big deal.
Still not working.
I tried enabling and disabling quick combat in Civ 5 Menu.
I still assume that enabling quick combat through the menu (while having it defaulted off in options.sql) will bork the game and cause some specials to not work properly. Is that still the case?
If I set this to 0 (quick combat) the game no longer works correctly. This research tree is blank, the city I initially found cannot produce anything. Can't end turn. Etc.
Setting it back to 1 fixes all the issues.
Any idea on what could be the problem?
I do not check Quick Combat...
Wow, that's ridiculous. Quick combat is the only way I can play the game if I ever want to have a war.
The normal battle animations take forever. Anyway to speed it up?
I deleted my mods, cache & moduserdata. Reinstalled beta 11. Played game as Germany. Barbarians do not surrender.
No other mods installed.
Attached is my savegame.
Alright, I'm back to not getting barbarians to surrender on death as Germany. I've tried starting a new game with only Thal's 7 11 beta to no avail.
I'm not getting any errors in Live Tuner.
I'm going to cut out my mod folder and delete cache and moduserdata and reinstall vanilla Thal's 7 11...
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