Recent content by Ddude97

  1. Ddude97

    1000AD conversion

    Well first off, this scenario/mod is out of date as I stopped working on it about a year ago. Second, this was made in vanilla without DLC so that probably isn't helping. Also, if I remember correctly, the last release was buggy and due my lack of knowledge/skill, I've since lost stable...
  2. Ddude97

    Submarines

    I agree, caravels should not be able to detect subs, they probably shouldn't even be able to attack them (perhaps only things that can directly detect subs should be able to attack them, would boost their use/value tremendously I think). And by the way, missile cruisers are a "modern" era...
  3. Ddude97

    What resource amount option do you start games with?

    I play with abundant because I prefer to use units that require strategic resources, especially in the late game.
  4. Ddude97

    A Demand. Since When?

    I recall it happening more often when the game was newer. It got really annoying really fast, so I think they toned down the frequency.
  5. Ddude97

    Good mods

    There is supposedly work done on the map, but without the the SDK he can't continue. Check his site at rhye.civfanatics.net (in his sig)
  6. Ddude97

    1000AD conversion

    I'll take a look at doing that, thanks for the input! :)
  7. Ddude97

    Would a simple 1 turn advance warning on atomic/nuclear launches balance nukes?

    No they can not be intercepted, but that supposedly is a bug I'm gonna agree with Becomedeath on this one, yeah when someone nukes you its unpleasant, be prepared or it could screw you over. Have to take a more proactive approach when nukes come round, or face the consequences. Nothing wrong...
  8. Ddude97

    Will Civilization 6 be a shooter?

    The problem here comes for the modern era (airplanes, trench warfare, scale - way too many units, ect.), which is from what i understand, the reason why the total war series isn't going farther in time than the early mid 19th century @Insaneweasel: :lol: nice!
  9. Ddude97

    Questions about stacked combat

    The rules and such for stacks are going to be governed on how you make them, considering that the game doesn't really some with them...
  10. Ddude97

    Next minor patch? When?

    Two things, one he was referring to multiplayer, how do you stop someone else from exploiting it? And two, fried chicken is addicting...
  11. Ddude97

    City-State expands to two Cities

    Actually, there is a strategy for destroying an enemy when you can't take the happiness hit, just give units to the city states next to them, and help them conquer cities.
  12. Ddude97

    City-State expands to two Cities

    City States can take over other cities, yeah thats no a bug. Usually they raze them if they can though.
  13. Ddude97

    Would you classify Russia as a pretty weak civ in this game?

    Their UP doesn't give double aluminum, only iron, horses, and uranium Seen here
  14. Ddude97

    Would you classify Russia as a pretty weak civ in this game?

    From what I understand, Russia is generally ranked as a top or middle tier civ by most (including myself). The doubling of strategic resources is pretty good, though I don't build the UB all that often.
  15. Ddude97

    1000AD conversion

    Yeah that'd be great when they fix the bug that was introduced, you said you were unable to take Cordoba? I'll have to weaken it then... And let me know how your game goes! :)
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