In civilization six, building an early strategy around your first governor choice can be helpful. For example, Pingala is usually a pretty good choice for a first governor because it simply helps you pick up your advancement. Cultural and scientific once you have the promotions.
It’s always...
Build your gold economy
Early game is about grabbing territory and space. Along with that goal, you wanna pick up bonus resources, and luxury resources and strategic resources. Bonuses to science and culture can help especially in the very early game like the ancient era. That’s when they can...
Loyalty Pressure
In the early game, you want space. So you wanna play for space and loyalty pressure can be helpful. For example, you see a high food tile that a new city can work. It’s settled on freshwater. So that means that a new non-capital city Can grow to population of five I think...
You can get that pantheon pretty early in the game. If you stumble across the tribal village and get the +20 faith, and you happen to have a plus one faith in your settling location that you’re working, you could have it within five or six turns. Most of the bonuses that are +1 or +2 are small...
An idea about interface:
Think of the interface for every unit as being a complex banner. When your cursor is not near the banner, it collapses down to the name of the unit. The computer will recognize when your cursor seems to be heading towards a banner for a unit or city, and it will expand...
Egypt gets bonuses to food and production by trading. Try stacking it with trading with allies, wisselbanken, and other policies that help trade routes. Get one or two very tall cities and build wonders and districts along rivers to use your advantage.
You can do a control-F on the spoiler info for post#14 if you want a preview of what they named manager. I looked through there and there is a few. I am searching through the directories with Astrogrep but I think notepad++ will do it too. Those will let you search multiple files for a string...
Alright I worked with it a bit more. I don't know if this accurate but here is the tree it came up with.
Not sure if it makes any sense. I don't understand if it is correct or not.
here is the python script from notepad++
# -*- coding: utf-8 -*-
import re
from collections import defaultdict...
I pretty much let Microsoft copilot read exactly what you wrote and it gave me this. Mind you, this only looks at code in the "base" folder.
Is this even one step closer to what you wanted?
Here are all the imports in a sorted list. It isn't by leaves though.
There are some duplicates because the lines were not identical when I filtered for duplicates.
In Steam Library, enable TOOLS category (EDIT: Use the drop down list above the search box in the left sidebar where your games are listed) and then search for the civ 6 dev tools.
Thank you for everything you have researched. Since you can just make up and add variables with an assignment, these new variables would be unpredictable to the developers. In other words, they probably don’t persist between saves.
My question is, where is someVar defined? I know c# better than java. In c#, I think you have to declare someVar.
In this environment can you do something like
someObj.someVar1 = someThing1
someObj.someVar2 = someThing2
someObj.someVar3 = someThing3
without having to set up those variables first?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.