Recent content by DeckerdJames

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    Old Civ V player, New Civ VI player

    In civilization six, building an early strategy around your first governor choice can be helpful. For example, Pingala is usually a pretty good choice for a first governor because it simply helps you pick up your advancement. Cultural and scientific once you have the promotions. It’s always...
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    Old Civ V player, New Civ VI player

    Build your gold economy Early game is about grabbing territory and space. Along with that goal, you wanna pick up bonus resources, and luxury resources and strategic resources. Bonuses to science and culture can help especially in the very early game like the ancient era. That’s when they can...
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    Old Civ V player, New Civ VI player

    Loyalty Pressure In the early game, you want space. So you wanna play for space and loyalty pressure can be helpful. For example, you see a high food tile that a new city can work. It’s settled on freshwater. So that means that a new non-capital city Can grow to population of five I think...
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    Are any pantheons good?

    You can get that pantheon pretty early in the game. If you stumble across the tribal village and get the +20 faith, and you happen to have a plus one faith in your settling location that you’re working, you could have it within five or six turns. Most of the bonuses that are +1 or +2 are small...
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    Interface Ideas for Civilization series and anyone

    An idea about interface: Think of the interface for every unit as being a complex banner. When your cursor is not near the banner, it collapses down to the name of the unit. The computer will recognize when your cursor seems to be heading towards a banner for a unit or city, and it will expand...
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    [R&F] playing as cleopatra either version

    Egypt gets bonuses to food and production by trading. Try stacking it with trading with allies, wisselbanken, and other policies that help trade routes. Get one or two very tall cities and build wonders and districts along rivers to use your advantage.
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    Custom properties on objects

    Thank you. Super interesting to read. Check out this most recently by LilBudyWizer.
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    Is there a list that compiles all the available managers

    You can do a control-F on the spoiler info for post#14 if you want a preview of what they named manager. I looked through there and there is a few. I am searching through the directories with Astrogrep but I think notepad++ will do it too. Those will let you search multiple files for a string...
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    Is there a list that compiles all the available managers

    Alright I worked with it a bit more. I don't know if this accurate but here is the tree it came up with. Not sure if it makes any sense. I don't understand if it is correct or not. here is the python script from notepad++ # -*- coding: utf-8 -*- import re from collections import defaultdict...
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    Is there a list that compiles all the available managers

    I pretty much let Microsoft copilot read exactly what you wrote and it gave me this. Mind you, this only looks at code in the "base" folder. Is this even one step closer to what you wanted?
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    Is there a list that compiles all the available managers

    Here are all the imports in a sorted list. It isn't by leaves though. There are some duplicates because the lines were not identical when I filtered for duplicates.
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    Where do you download firetuner now?

    I love 6. A smaller grid for units and the normal grid for No problem. I had the same issue.
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    Where do you download firetuner now?

    In Steam Library, enable TOOLS category (EDIT: Use the drop down list above the search box in the left sidebar where your games are listed) and then search for the civ 6 dev tools.
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    Is there a list that compiles all the available managers

    Thank you for everything you have researched. Since you can just make up and add variables with an assignment, these new variables would be unpredictable to the developers. In other words, they probably don’t persist between saves.
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    Is there a list that compiles all the available managers

    My question is, where is someVar defined? I know c# better than java. In c#, I think you have to declare someVar. In this environment can you do something like someObj.someVar1 = someThing1 someObj.someVar2 = someThing2 someObj.someVar3 = someThing3 without having to set up those variables first?
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