Old Civ V player, New Civ VI player

JBryan314

US Army Combat Vet and Intelligence Agent
Joined
Feb 4, 2012
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124
Location
Deep South
I’ve been playing Civ V for years now, on Prince level, with huge continent maps against nine other AI civs. I was usually playing as America, Rome, or Greece. I just bought Civ VI and I have all the DLC, and I’m playing with Gathering Storm. Mostly huge maps, same setup mostly.

If you could give a new Civ VI player any piece (or few pieces) of quick advice, what would it be? I remember these helpful little things people would say, like “salt is an OP resource with the earth mother pantheon” or “always build a scout first” or “this wonder sucks and that wonder is good”, etc.

Do you guys have anything like that to get me started off on the right foot? I’m trying to get accustomed to so many new mechanics.
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
Thanks. Went over there and immediately saw someone mention something that explained why my units move so differently. They have movement points to spend like before, but I guess each terrain feature costs a certain amount. If your unit doesn’t have that amount left, it can’t cross that terrain until next turn.
 
Yes, it often pays to check the movement cost of a particular tile, ending your turn on a 2-3 point hex most likely means you cannot be attacked next turn...a wooded hill for example takes a full turn movement for most land units, that makes movement very slow in the early years.
 
More cities is almost always better in 6 (as compared to 5).

Always friend Gilgamesh immediately when you meet him (he'll accept and be friends for life if your relationship is neutral or positive - not the case with normal AIs)
 
I've been playing Civ 5 for years, and Civ 6 base game occasionally. I bought the two major expansion packs on sale a year or two ago (there might be a third now) and have been playing Gods and Kings a lot lately, taking a break from '5. (and I've been told that I'm as treacherous as Ishtar, LOL) Now trying to figure out Gathering Storm.

It appears that I need iron to make my unique units (Mamluks) :( and I can't find any iron on the map. But maybe everyone gets a small amount of each strategic resource? Because someone just ask for a trade deal where I give them 20 iron. (I declined) I do have horses and I've been selling some of those. Now it's time to vote in the Medieval world congress and I have no idea how that works; and I can't abstain. I'll probably just vote No for everything so I can continue.

Wilhelmina is my neighbor to the south. Every time I send my only trade route to one of my own cities or a CS, she pops up to scold me. When I get to Stirrups I think I need to take her out 😂
 
I've been playing Civ 5 for years, and Civ 6 base game occasionally. I bought the two major expansion packs on sale a year or two ago (there might be a third now) and have been playing Gods and Kings a lot lately, taking a break from '5. (and I've been told that I'm as treacherous as Ishtar, LOL) Now trying to figure out Gathering Storm.

It appears that I need iron to make my unique units (Mamluks) :( and I can't find any iron on the map. But maybe everyone gets a small amount of each strategic resource? Because someone just ask for a trade deal where I give them 20 iron. (I declined) I do have horses and I've been selling some of those. Now it's time to vote in the Medieval world congress and I have no idea how that works; and I can't abstain. I'll probably just vote No for everything so I can continue.

Wilhelmina is my neighbor to the south. Every time I send my only trade route to one of my own cities or a CS, she pops up to scold me. When I get to Stirrups I think I need to take her out 😂
In Gathering Storm, the AI are pretty prompt to offer you something for a fixed quantity of your strategic resource. Often, right before you have enough to upgrade or build a unit. Yes, I always politely decline. You may use the "Map Search" command to help find where the iron sources are located. It's one of the buttons near the "Lenses" on the lower left. I usually sell my extra luxuries, but hoard my strategics. Iron, Horses, and Niter are spread around; you may need to settle a new city or conquer one to get more than one source. I've found that Oil is often located somewhere far away, requiring military action.

Early World Congresses: many of the resolutions are useless. I especially like the ones where "so-and-so has just had a natural disaster". In Medeival or Rennaissance, I can often spare a few turns of production in a city to build the "Send Aid" project. Nearly all of the AI (except Canada) ignore these requests, so it's an easy way to get some diplo favor or diplo victory points. If you vote the same way as the eventual result on a WC question, you get a diplo victory point. Over time, you can guess which way the AI will vote, e.g. ban amenities for duplicates of a lux resource, so spending a single vote (which is free) is a low-risk way to possibly get some diplo victory points.
Unlike Civ5, it's hard to gain intelligence about which questions will come up or how the AI feel about them.
 
Loyalty Pressure

In the early game, you want space. So you wanna play for space and loyalty pressure can be helpful. For example, you see a high food tile that a new city can work. It’s settled on freshwater. So that means that a new non-capital city Can grow to population of five I think before it slows down. But if it can grow in population very quickly, then you can claim a lot of space quickly through loyalty pressure.
 
Build your gold economy

Early game is about grabbing territory and space. Along with that goal, you wanna pick up bonus resources, and luxury resources and strategic resources. Bonuses to science and culture can help especially in the very early game like the ancient era. That’s when they can help the most. You want to pick up luxury resources and strategic resources because you want to increase your gold economy.

Production is good for building something in a particular city, but gold is useful for buying things in low production cities, like new cities. You can give your new cities, a big boost by simply buying a monument for example. The +2 culture will expand the borders of the new city more quickly and it will help you evolve your government.
 
In civilization six, building an early strategy around your first governor choice can be helpful. For example, Pingala is usually a pretty good choice for a first governor because it simply helps you pick up your advancement. Cultural and scientific once you have the promotions.

It’s always possible to get a level four governor by the time you get political philosophy and you build your government Plaza and the first building. So you can develop a strategy for getting a quick level four governor so it’s worth looking at their top promotions to see if you could use that in your game. For example, Reyna has the contractor promotion. So if you wanted to work on building a strong, gold economy, and then getting contractor, you could try to transition into buying more districts.

Edit: correction, we only need 3 ranks to get a level 4 governor since they start at rank 1, so all you need is state workforce, early empire, and the government plaza. You could also rush a level 2 governor by going to state workforce and immediately building the government plaza.
 
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