Hi, happy to see you interested in AdvCiv!
I get the impression from your message that maybe it works correctly after all. AdvCiv doesn’t look that much different to the vanilla version.
You could check out some more changes in the updates and see if they are correct in your mod. If there are...
Sounds awesome! I'll see what I can do to help. I guess my first task is to implement modular culture art (units and cities).
Your balances seem very good so far!
I'm only thinking about the Forum rationale:
Wouldn't it be worth to build it anyway because you can still run the specialists on...
TXT_KEY_REPLAY_PREFIX is the only part that has been changed. So, use AdvCiv 1.11 (Civ4GameText_advc.xml) file for that?
Anyway, I have changed it like so:
So that there wouldn't be any conflicts with the mod naming.
A quick glance to the new update (AdvCiv 1.11) suggests that, yes, you can just copy the modmod specific files over and it will be fine. I do think the modmod folder name should still be AdvCiv Cultural to avoid naming related errors.
That is intentional. Though I don't know how well it fits for the game. I figured it's not a big deal (for better or for worse) anyway because Warbands (Warriors) are not around for long.
I posted the revised Ethnic_Units and Ethnic_Artstyles files in this thread. (I will update some pictures later on.)
NOTE: If you have previously installed any of the modmods you should delete the previously installed graphics files (.FPK)
So the only .FPK files left in ...Beyond the...
Right! I made a mistake there because the plan was that my modmod could be installed as a separate mod. I decided to prepare both versions so that they include the original AdvCiv and edited the referred files (Resource\Civ4.thm, Assets\XML\Art\CIV4ArtDefines_Misc.xml...
Hello! This modmod pack is supposed to make each civ feel more unique and improve some graphics.
AdvCiv Cultural full (212MB):
https://mega.nz/file/mMRFUCza#He1rikE3Gxm1PYptUQL7eQOf2wlRsvOs72VMgPD87Bg
AdvCiv Cultural lite (without added music) (43MB)...
I agree with you. That is already fixed for the upcoming update. I have also worked on city walls' looks and changed aqueducts to look same for everyone. I will try to update the new files this week. Stay tuned ;)
I'm using windows 10 and Steam. Apparently my computer has a newer version of .NET fx and I don't know how to replace it with the older version (not sure if I even want to go that far with this mod). I tried the DLL file but it just crashed to desktop. How is it supposed to be used? That...
Yep it's the 1.25. Alt+i didn't do anything. I tested it a bit further (with CasualTerrainPlus v1.1 and HR Tweaks) and with the "HR Tweaks" I found no problems.
When I install this mod I noticed that the custom game menu changes a bit and when starting a new game there's no hud.
Do you know how to fix that? Moreover, some people were talking about problem with AI diplomacy. Does this mod address that aspect?
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