Recent content by DeepWell

  1. DeepWell

    Loaded mod - But my game is still vanilla BTS?

    Hi, happy to see you interested in AdvCiv! I get the impression from your message that maybe it works correctly after all. AdvCiv doesn’t look that much different to the vanilla version. You could check out some more changes in the updates and see if they are correct in your mod. If there are...
  2. DeepWell

    Ethnic Artstyles (graphics mod)

    I ran a couple of test games and couldn't make that happen. Do you think some game settings can cause it?
  3. DeepWell

    [BTS] "I'm only planning on bugfixes from here on" - f1rpo. The resulting mod-mods discussion.

    Sounds awesome! I'll see what I can do to help. I guess my first task is to implement modular culture art (units and cities). Your balances seem very good so far! I'm only thinking about the Forum rationale: Wouldn't it be worth to build it anyway because you can still run the specialists on...
  4. DeepWell

    AdvCiv Cultural (modmod)

    TXT_KEY_REPLAY_PREFIX is the only part that has been changed. So, use AdvCiv 1.11 (Civ4GameText_advc.xml) file for that? Anyway, I have changed it like so: So that there wouldn't be any conflicts with the mod naming.
  5. DeepWell

    AdvCiv Cultural (modmod)

    A quick glance to the new update (AdvCiv 1.11) suggests that, yes, you can just copy the modmod specific files over and it will be fine. I do think the modmod folder name should still be AdvCiv Cultural to avoid naming related errors.
  6. DeepWell

    AdvCiv Cultural (modmod)

    EDIT: Forgot the music files Also I'm planning to update and make some improvements to this mod but that may take a long time.
  7. DeepWell

    AdvCiv Cultural (modmod)

    Yes. Atlatl costs a bit less to produce than the Archer.
  8. DeepWell

    AdvCiv Cultural (modmod)

    That is intentional. Though I don't know how well it fits for the game. I figured it's not a big deal (for better or for worse) anyway because Warbands (Warriors) are not around for long.
  9. DeepWell

    Ethnic Artstyles (graphics mod)

    I posted the revised Ethnic_Units and Ethnic_Artstyles files in this thread. (I will update some pictures later on.) NOTE: If you have previously installed any of the modmods you should delete the previously installed graphics files (.FPK) So the only .FPK files left in ...Beyond the...
  10. DeepWell

    AdvCiv Cultural (modmod)

    Right! I made a mistake there because the plan was that my modmod could be installed as a separate mod. I decided to prepare both versions so that they include the original AdvCiv and edited the referred files (Resource\Civ4.thm, Assets\XML\Art\CIV4ArtDefines_Misc.xml...
  11. DeepWell

    AdvCiv Cultural (modmod)

    Hello! This modmod pack is supposed to make each civ feel more unique and improve some graphics. AdvCiv Cultural full (212MB): https://mega.nz/file/mMRFUCza#He1rikE3Gxm1PYptUQL7eQOf2wlRsvOs72VMgPD87Bg AdvCiv Cultural lite (without added music) (43MB)...
  12. DeepWell

    Ethnic Artstyles (graphics mod)

    I agree with you. That is already fixed for the upcoming update. I have also worked on city walls' looks and changed aqueducts to look same for everyone. I will try to update the new files this week. Stay tuned ;)
  13. DeepWell

    Casual Terrain Plus for History Rewritten

    I'm using windows 10 and Steam. Apparently my computer has a newer version of .NET fx and I don't know how to replace it with the older version (not sure if I even want to go that far with this mod). I tried the DLL file but it just crashed to desktop. How is it supposed to be used? That...
  14. DeepWell

    Casual Terrain Plus for History Rewritten

    Yep it's the 1.25. Alt+i didn't do anything. I tested it a bit further (with CasualTerrainPlus v1.1 and HR Tweaks) and with the "HR Tweaks" I found no problems.
  15. DeepWell

    Casual Terrain Plus for History Rewritten

    When I install this mod I noticed that the custom game menu changes a bit and when starting a new game there's no hud. Do you know how to fix that? Moreover, some people were talking about problem with AI diplomacy. Does this mod address that aspect?
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