An impressive collection of additions, keldath. I will download it, but the spelling and punctuation errors are jarring. If English is not your first language, you should have someone edit the text for you.
Disc 1, which worked earlier today, now no longer works. The program spends time reading the disc, and then says, "insert the correct CD in the drive."
The disc is not scratched AT ALL. I tried restarting. I even tried using disc 2 on the off chance that it was Opposite Day. There is no excuse...
That sounds pretty cool. Modders wouldn't dream of accomplishing something like this in Civ III. Really makes me excited about what Civ IV mods we will see in the future.
Garbage.
I got to play one game, which was actually a lot choppier than it was before. After that, it crashed and I have been unable to run the program since.
On a more positive note it did fix the tile yield display, and I was able to see hammers and commerce as well as bread.
Now it won't even start. I get this error:
I do have DirectX 9.0c, and the latest Nvidia drivers. From the looks of this message, it's trying to tell me I can't play it at 1024x768 resolution, which is how I play EVERY GAME.
Can't Firaxis do anything right? After installing the new patch, I get a message at the main menu that my machine is below the minimum specifications (when it isn't). The globe in the background is not diplayed properly; it's completely white. When I try to load up a game, I get a Windows...
The number of different arguments and strategies in this thread prves that starting with a warrior and no worker was a brilliant design decision that allows for many strategic options right from the beginning of the game. In Civ 3 you started with a settler and a worker. Not much else to do...
I tend to go on my first war of expansion once I get macemen and xbows. I usually have a slight tech lead by then, and a couple city raider promotions (from barracks and theocracy) make macemen really nasty.
If this is true, then why do I start the next project from scratch when a chop leaves me with "110/75 hammers" for example? From what I have seen, the carryover is infuriatingly inconsistent. There's no telling when it will or won't work.
If Ind/Fin was left out for being too powerful, then Cre/Org must have been nixed for being worthless. Not good traits in the first place, and they certainly don't compliment each other, either.
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