You might need to use Load String Database to load the relevant .gsd file for the model before loading and re-saving. The relevant .gsd file should be wherever you're unpacked gr2 files are from Civ V. See if that helps.
For a model like Modern Armor it would be simpler (although still not trivially easy) to rig the mesh to a Civ 5 model skeleton rather than migrate the whole thing including animations.
Wolfdog has put together a tutorial for this option here for Blender 2.49 and here for Blender 2.7x.
The...
I'm quite rusty at this now but I think export to BR2 format from Blender then opening the whole BR2 file (using Open BR2 or Open) would support this. BR2 should be accurate for both skeleton and mesh data. I might be wrong about getting multiple models in this way.
Any animation data should...
Sorry about the delay sharing info on Old World graphics. I've been lacking in both time and motivation!
One of the remaining key steps is to patch the Animation Controllers. This takes the released controllers from the reference game code and creates patched versions that can be copied into...
The latest version is 5.8 and there are quite a few changes between 5.1 and this latest version. Probably the only updates will be minor bugfixes but you never know!
@Shirotora Kenshin OK I'm closing in on completing the description of how to get 3D unit models back and forth between Old World Unity and Blender. There are still some elements of this to describe but sharing what I have in case it is useful.
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