Deliverator
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  • Dear Deliverator,

    i know that you are a very busy and important person but i really need your help. I've sent you a PM addressing my problem, please have a look.
    Any kind of feedback would be appreciated and thanks for reading.
    Hey Deliverator, was wondering if you could convert a unit to civ 5 I have the models but I would like a different texture for them.. I'll pay aswell, message if interested
    Hey, I got a question considering Dune Wars (Revival) and the Planetfall mod. I'm looking for a sci-fi, planet-based mod that I'd enjoy the most.
    Firstly, I'm wondering what unique features Dune Wars (Revival) has that make it stand out from other mods.
    Second, what does the 'unpolishedness' of the Planetfall mod consist of? Is it just faction inbalance or bugs/problems?
    Hello. Could you please help me with the Civ VI. It's about removing the "does full damage to walls" ability of missile cruiser naval unit. Which xml file must I open and what must I alter to remove this ability so that misslie cruiser will do reduced damage to walls, such as most non-siege units do. Thx
    Have you thought about converting and bringing all the wonder ethnic units from Civ4's extensive library to civ6? Theres all the wonderful sets by Bakuel, his Russian, Asian and Indian packs to name a few, a ton of stuff. Just an idea.
    Hey Deliverator, hope all is well.
    I am just seeking your permission to create a standalone version of WE using your base unit art assets from MOAR - Rifleman, Trebuchet, Gatling Gun etc.?
    I think going forward it will be easier to maintain this way as you are no longer are supporting MOAR. It should also hopefully be compatible with your S&T Unique Units mod.
    Deliverator
    Deliverator
    Hi Wolfdog. All is well thanks! I'm very happy for you to create a new standalone version of Warfare Expanded using assets from Moar Units/S&T. I'll send you a link to the S&T assets as I haven't got around to uploading them here yet.
    Hey same issue as mann6988. I tried moarunits mod but got looped back to main menu. I also inspected the Mod.log. Heres the extracts
    [1167205.465] Mod Art Files - Loading MOAR_Units.dep
    [1167205.470] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
    This error goes on for a while. I picked up this game only cause i saw this mod. Im eagerly awaiting your help. Thanks in advance
    Quick info about recently provided PL translation for UnitExpansion: I forgot to change Language tag from en_US to pl_PL for Horseman. Would probably overwrite english one and cause much users to scrap their heads after next release. Sorry for that :)
    Hi ! I would like your opinion. I am moddeur in other games (Trove) and i have .br2 animation I am trying to import them into blender. I have already try to use nexusbuddy without success but with Civnexus it worked more or less ( in blender https://i.gyazo.com/477dd0cba4f9c0316b6c7da58173da66.png and it's possible to export .gr2 in blender or just in .fbx?
    Thank you for this stuff !
    Deliverator
    Deliverator
    To make a .gr2 animation from Blender I would export to .fbx and then use Nexus Buddy 2 to convert it.
    Oh and I really like your mods thank you for making them! Can you please make the download files for "Moar Units Mod 0.82" and "Even Moar Units: The Aztecs 1.5b" zip files?
    Deliverator
    Deliverator
    I had to switch to 7-zip because the zip file for Moar Units wouldn't upload. For Windows get 7-zip or there are equivalent programs for Mac. 7z is a better compression format anyway.
    Hi Deliverator,

    Sorry if this is the wrong place to post, I'm relatively new around here (mainly lurking rather than contributing). I just wanted to say thank you for your work on the Moar Units mods you've been releasing. Really cool additions to the game!
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