Last Activity:
Jun 29, 2022 at 5:33 PM
Feb 12, 2008
Likes Received:
Trophy Points:
London, UK

Share This Page


Graphical Hackificator, from London, UK

Deliverator was last seen:
Jun 29, 2022 at 5:33 PM
    1. Inlogica1
      Dear Deliverator,

      i know that you are a very busy and important person but i really need your help. I've sent you a PM addressing my problem, please have a look.
      Any kind of feedback would be appreciated and thanks for reading.
    2. Lonecat Nekophrodite
      Lonecat Nekophrodite
      Can't export this model! I think i've done everything right. including triangulations and vertex group assignments
    3. KingErikII
    4. ProGamer000
    5. Drqven
      Hey Deliverator, was wondering if you could convert a unit to civ 5 I have the models but I would like a different texture for them.. I'll pay aswell, message if interested
    6. Thirteen 1355
      Thirteen 1355
      Hey, I got a question considering Dune Wars (Revival) and the Planetfall mod. I'm looking for a sci-fi, planet-based mod that I'd enjoy the most.
      Firstly, I'm wondering what unique features Dune Wars (Revival) has that make it stand out from other mods.
      Second, what does the 'unpolishedness' of the Planetfall mod consist of? Is it just faction inbalance or bugs/problems?
    7. sharqawy
    8. DrTomba
      Hello. Could you please help me with the Civ VI. It's about removing the "does full damage to walls" ability of missile cruiser naval unit. Which xml file must I open and what must I alter to remove this ability so that misslie cruiser will do reduced damage to walls, such as most non-siege units do. Thx
    9. Sword_Of_Geddon
      Have you thought about converting and bringing all the wonder ethnic units from Civ4's extensive library to civ6? Theres all the wonderful sets by Bakuel, his Russian, Asian and Indian packs to name a few, a ton of stuff. Just an idea.
    10. Wolfdog
      Hey Deliverator, hope all is well.
      I am just seeking your permission to create a standalone version of WE using your base unit art assets from MOAR - Rifleman, Trebuchet, Gatling Gun etc.?
      I think going forward it will be easier to maintain this way as you are no longer are supporting MOAR. It should also hopefully be compatible with your S&T Unique Units mod.
      1. Deliverator
        Hi Wolfdog. All is well thanks! I'm very happy for you to create a new standalone version of Warfare Expanded using assets from Moar Units/S&T. I'll send you a link to the S&T assets as I haven't got around to uploading them here yet.
        Sep 10, 2018
    11. tab
      Hey same issue as mann6988. I tried moarunits mod but got looped back to main menu. I also inspected the Mod.log. Heres the extracts
      [1167205.465] Mod Art Files - Loading MOAR_Units.dep
      [1167205.470] ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
      This error goes on for a while. I picked up this game only cause i saw this mod. Im eagerly awaiting your help. Thanks in advance
    12. mann6988
      hi. i just install the civ 6. trying MoarUnits-1.2. when i start game it will loop back to game main page. if i disable the MoarUnits-1.2, the game can start. please advise. thank you
      1. Deliverator
        Apr 27, 2018
    13. NameArleadyUsed
      Quick info about recently provided PL translation for UnitExpansion: I forgot to change Language tag from en_US to pl_PL for Horseman. Would probably overwrite english one and cause much users to scrap their heads after next release. Sorry for that :)
      1. Deliverator
        Thanks, I have corrected that!
        Apr 10, 2018
    14. HenrichVonRotenberg
      Hi ! I would like your opinion. I am moddeur in other games (Trove) and i have .br2 animation I am trying to import them into blender. I have already try to use nexusbuddy without success but with Civnexus it worked more or less ( in blender and it's possible to export .gr2 in blender or just in .fbx?
      Thank you for this stuff !
      1. Deliverator
        To make a .gr2 animation from Blender I would export to .fbx and then use Nexus Buddy 2 to convert it.
        Nov 10, 2017
    15. TheMarshmallowBear
      Hey Deliverator, would you knkow how to import animiations into blender from Civ 6?
      1. Deliverator
        May 16, 2017
    16. Bate1999
      Oh and I really like your mods thank you for making them! Can you please make the download files for "Moar Units Mod 0.82" and "Even Moar Units: The Aztecs 1.5b" zip files?
      1. Deliverator
        I had to switch to 7-zip because the zip file for Moar Units wouldn't upload. For Windows get 7-zip or there are equivalent programs for Mac. 7z is a better compression format anyway.
        Apr 3, 2017
    17. ChimpanG
      Hi Deliverator,

      Sorry if this is the wrong place to post, I'm relatively new around here (mainly lurking rather than contributing). I just wanted to say thank you for your work on the Moar Units mods you've been releasing. Really cool additions to the game!
      1. Deliverator likes this.
    18. zeppelin17
    19. Syrkres
    20. Folket
      davidlallen answered me earlier and I have been playing around some in the code.
  • Loading...
  • Loading...
  • About

    London, UK
    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • Brave New World
    • DLC (various)
    Civ4 Versions:
    • Regular Edition
    • Warlords Expansion
    • Beyond the Sword Expansion
    Col Versions:
    • Remake (2008)


    Terra Mirabilis - Natural Wonders Expansion for Civ VI | Steel & Thunder - Unit Expansion and Unique Units for Civilization VI | CivNexus6 - 3D Editor/Importer/Exporter for Civilization VI
    Nexus Buddy 2 - 3D Editor/Importer/Exporter for Civilization V and Beyond Earth
    Dune Wars: Revival - Villeneuve Inspired Patch for Civ IV BTS - Dune Wars Review by Tom Chick​
  • Loading...