Recent content by Devath

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    Community Call to Power Project

    The beaker cap is inherent in Civ 5, not the mod. Unfortunately, this makes the later eras broken again if you increase science too much. Also,I believe there is a bug with observatory. It seems to only be able to be built in a city that is next to a mountain rather than within 2 tiles. This...
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    Community Call to Power Project

    Some policy stuff with garrisons doesn't work anymore. The Imperialism one works, but the ones in Constitutional and Conservatism don't give appropriate happiness. Have not tested govts. There seems to be a dropped prerequisite with rifling. It is possible to get modern infantry without...
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    Procylon's Call to Power Project

    Just a note: the tech spazziness will probably reemerge unless a patch changed the float type. The tech was where it was because tech victory ppl found that the tech didn't like to behave in the last few ages. Dunno, I'll take a look when I have time.
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    Procylon's Call to Power Project

    Stay safe, and hope you didn't lose too much stuff.
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    Procylon's Call to Power Project

    So? Unless you plan on winning before you get any tech, isn't that fairly irrelevant? Growth should have more effect than 1 science... Also, umm, the early happiness deficiency also cripples expansion strategies in the short and lonng term because small cities can't really output enough...
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    Procylon's Call to Power Project

    Ironworks provides roughly 20 production. Not as much bang for the buck. New resource system makes a tiny empire incapable of exploiting the mechanic. This means culture victory is less viable, as is the GS science route.
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    Procylon's Call to Power Project

    Auto cycling can be reduced from a problem to a convenience after switching view modes. Erm. I think my policy tree capped out somewhere in the first post-modern era. In fact, it capped out after I finished ecotopia and capitalism. Given the rate, prolly 20-30 turns into digital. As a side...
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    Procylon's Call to Power Project

    201k is where it flipped for me in testing, but there might've been a gold jump somewhere in there that took off 55k or something. By endgame my one city was producing 1300 culture. I had 27+ wonders though. Was running ecotopia/pacifism/liberalism/conservatism/capitalism/eco-.../aristocracy...
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    Procylon's Call to Power Project

    Worst case for gold in current front page test on 1 city challenge is aroundabouts 375K, which since the per city limit is about 201K is almost twice the value and loops around. City had a pop of 96 and was beginning to plateau Please note that it loops before arcology, but that arcology...
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    Procylon's Call to Power Project

    I want it to be that warm!!! :( its like 25 below outside :(
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    Procylon's Call to Power Project

    I dont know about other players, but in Quick, the gold economy is spot on. It's impossible to get everything you want with even a semi-large empire. This is also likely due to the fact that some of the science wonders are OP, but I dont remember which ones, outside of copernicus' observatory...
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    Procylon's Call to Power Project

    I foresee problems with culture output being unable to sustain progress in a reasonable manner with such a large number of policy trees. Not sure how it should be handled, but as a quick fix culture output could be increased somewhat.
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    Procylon's Call to Power Project

    I was using the v9 up to the update with 67 in it. The memory leak started when I loaded the game. The game started at 700mb and over the course of an hour and a half got to 1300mb. I have 4gb of ram on Windows 7 32 bit. Side note: the memory leak seemed to be happening at end of turn, so I...
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    Procylon's Call to Power Project

    New issue...? Playing for extensive periods of time makes the game nigh unplayable because something has made Civ5 have a considerably larger than normal memory leak. Just in my experience though.
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    Procylon's Call to Power Project

    Something to note: Itonworks national wonder tends to multiply my production values by 5 or 6 when I get it. It seems really powerful for an early game tech.
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