Procylon's Call to Power Project

Something Ive been messing around to find CTD's is Speedfan to measure my heat in my Laptop. Playing Civ 5 and getting to around 1400's my heat suddenly goes from a warm 52C to over 60...sometimes hitting 64C. Whats interesting is when im playing WoW, DC ONline, even other games, my heat never goes above 55C or so...but for some reason Civ drives it up...quite a bit. I do use a fan and like I have said, only Civ5 is driving it up above 60C. Could this be causing an issue with people causing the CTD's? I know I have more CTD's the longer I play, so im wondering if a heat issue could be causing some of the problems.
 
That could be something to look into, but it doesn't explain why certain games crash upon loading a save file...

And D, on the whole uniform terrain thing, will there be an option to change the terrain at a later point by use of workers? I personally find the idea of large singular teritories great for early-mid/late game, but when we get to post modern eras, it would be great to dictate what types of terrain we want to be working on.

On a similar note, on a previous update way back when, you had mentioned that you had added more rivers to the game. Which file changes this value. And similarly, is there a way to only make desert tiles spawn next to rivers, so that all deserts are flood plains? I don't play with tundra, snow, or desert, but I would like to see the benefits of flood plains without having useless deserts.
 
Updated the 2nd Post with some updates on the vision for the mod, and what will be required to implement some of it.

1. Stack limits of 10 with stacked combat. DLL Required. Lua/C++ Programmer needed.

Love all the new planned content, but I am hoping you will make "Stacking" optional in the setup screen. One of the things I like about CIV 5 is the "stackless" strategies one can undertake.

I do however like the idea of combining (stacking) units to form a singular more powerful unit, kinda like adding "templates" to a character in RPG games.

Maybe in earlier eras, adding a Great General to a unit making it stronger along with with the leadership bonuses added in.

In later eras adding 2 combat units together thereby creating a shortlived genetic/cyborg assimilation used for stormtrooper assault troops

Just an idea...

MXX
 
That could be something to look into, but it doesn't explain why certain games crash upon loading a save file...

And D, on the whole uniform terrain thing, will there be an option to change the terrain at a later point by use of workers? I personally find the idea of large singular teritories great for early-mid/late game, but when we get to post modern eras, it would be great to dictate what types of terrain we want to be working on.

On a similar note, on a previous update way back when, you had mentioned that you had added more rivers to the game. Which file changes this value. And similarly, is there a way to only make desert tiles spawn next to rivers, so that all deserts are flood plains? I don't play with tundra, snow, or desert, but I would like to see the benefits of flood plains without having useless deserts.

Seconded!

One of the things I liked about Sids Alpha Centauri/Alien Crossfire was the ability of Formers (terroformers) to alter/Raise and Lower the terrain.

Awesome Idea for later techs and could be a progressive evolution for Civil Engineers!

MXX
 
I think Civ 5 uses up to 2mb, so it could be a combination of that, your video card, and OS(vista?) that is hogging all the ram.

And yeah, 2011 is looking to be a perfect storm year for game releases. Going to have to take some breaks and check some of them out when they launch. :)

Nah I run XP. This year does look like an awesome year for PC games though. This is a pretty nice rundown of 2011 in gaming. http://img2.sankakustatic.com/wp-content/gallery/safe-ix/2011-games.jpg
 
Cool mod. I was playing v9 for first time but after turn 59 i had run out of tech i think last i research was habour and when open up tech tree and click one o f the 5 options they are just blank except for in the corner were it just avaible or not
 
Do you have any of the previous versions installed? It seems as though you have a problem with conflicting versions. If so, delete the other versions. If that's not it, then you may have a problem with another mod clashing with this one.
 
In my test game I was making over 300K gold per turn but what reset my total gold was when its value went somewhere over ten million. I only had three cities, but all were 70 plus pop at the end in the early 2000's. The increased maintenance I suggested starting in modern is to make sure that even very large cities won't be cash cows if they build all available buildings. I literally couldn't spend my gold fast enough. I was only playing one AI so I got most wonders, but since most financial wonders help trade routes, and I only had 3 total cities, this didn't affect gold too much. More maintenance late game plus a higher buy cost for good late buildings and units should let even the richest civs go broke quick if they want to.

Increasing maintenance to mop up extra gold is certainly doable. I don't want to push it to the point where you can only afford X buildings because it would ruin the AI. I will use some of the other methods I mentioned to limit the buildings.

In particular, buildings that produce gold, increase production, and add defenses should have increased buy costs. These are the buildings I find myself buying again and again, and I kind of liked the glitch you had a while back when the market was extremely expensive. It was a little unrealistic, but it prevented the player from easily buying all the financial buildings early game, and I wouldn't mind seeing the first or last building in every chain way overboard on buy cost, because then you can't afford to put every building in a brand new city, you have to pick a focus.

I can increase costs, but first I think I will see about lowering the overall gold gained. I am hoping that the stability issues with large gold numbers don't require me to go back to the base 1 yield system. Might be required to keep the industrial/economic growth throughout the ages.

It might be possible to do what you are suggesting in #13 as new policy pages. In place of the two religious buttons you have 'workers policies' and 'economic policies'. Workers policies have hours(4 mutually exclusive policies=4mep), breaks, workers compensation, etc., while economic has food subsidies(4mep), minimum wages(4mep), and the like.

I thought about that, but it wouldn't be a very good option, as you would have to choose between a new policy and a "slider setting". A slider needs flexibility that can't be had with the rest of the policies.

I really like the idea of #3, and I think that only the 3 stronger national versions should require the resource inside the city radius, and the "capital" version be made a 'can only build 1' type national wonder(as the end of a chain it need only require something simple like a market), so there will be wars fought over cities nearby aluminum, iron, and coal, as well as the oil wars that seem to be the only thing the ai goes after late game. This will make it extremely valuable to have a lot of a particular strategic resource, as mills in all of your cities could alter the balance of power.

Well it might not be called a "Capital" for the 4th building, but I do like the idea. In CtP you had trade "monopoly" when you had a city that was fed the maximum amount of 1 resource. These cities were economic heavyweights. You could have several of them in an empire if you owned enough land. So perhaps the national wonder "Capital" would come once you had 1-3 of the 4th level buildings.

And a quick fix if anyone wants to use it before the next release

Great, thanks. :) When I get back I will consolidate all the new updates and get a quick patch out before beginning work on the tech tree.

great mod, thank you for making the game playable (apart from the stability problems mentioned before) really looking forward to v10 and then religion

I've played through 3 games on your mod. The problems are mostly economic, everyone makes too much money, the AIs just hoard it because they dont know what to do with it but buy tiles meaning even a great cultural city wont expand its borders.

Thanks.

The cities expand out to 9 hexes away, but you can only buy 3 hexes out, so those cities should still be able to expand. But yeah, the economy is under construction. :)

also 1 word vassalage

If someone implements this in a decent way, I wouldn't mind integrating it, but it isn't on my to do list.

Something Ive been messing around to find CTD's is Speedfan to measure my heat in my Laptop. Playing Civ 5 and getting to around 1400's my heat suddenly goes from a warm 52C to over 60...sometimes hitting 64C. Whats interesting is when im playing WoW, DC ONline, even other games, my heat never goes above 55C or so...but for some reason Civ drives it up...quite a bit. I do use a fan and like I have said, only Civ5 is driving it up above 60C. Could this be causing an issue with people causing the CTD's? I know I have more CTD's the longer I play, so im wondering if a heat issue could be causing some of the problems.

How long does it take the AI to complete it's turn for you?

I wonder if you let it sit on your turn for awhile, and then hit end turn, if there is any movement in the temperature.

And D, on the whole uniform terrain thing, will there be an option to change the terrain at a later point by use of workers? I personally find the idea of large singular teritories great for early-mid/late game, but when we get to post modern eras, it would be great to dictate what types of terrain we want to be working on.

Ah yeah, Terraforming was big in CtP and is something I definitely want to see more of. Hopefully with the added ability to make canals and whatnot.

On a similar note, on a previous update way back when, you had mentioned that you had added more rivers to the game. Which file changes this value. And similarly, is there a way to only make desert tiles spawn next to rivers, so that all deserts are flood plains? I don't play with tundra, snow, or desert, but I would like to see the benefits of flood plains without having useless deserts.

I think it was globaldefines.

To do much more than that you would have to make some heavy modifications to the starting plots file if not create a whole new mapscript. From what I have seen, map scripting seems to be some complicated stuff.

Love all the new planned content, but I am hoping you will make "Stacking" optional in the setup screen. One of the things I like about CIV 5 is the "stackless" strategies one can undertake.

I do however like the idea of combining (stacking) units to form a singular more powerful unit, kinda like adding "templates" to a character in RPG games.

Maybe in earlier eras, adding a Great General to a unit making it stronger along with with the leadership bonuses added in.

In later eras adding 2 combat units together thereby creating a shortlived genetic/cyborg assimilation used for stormtrooper assault troops

Just an idea...

MXX

Since the stacking system would have to be created from scratch, a checkbox should be pretty simple comparitively I think.

You should give the stacks of 10 a try though, it really has the best of both worlds. :)

Nah I run XP. This year does look like an awesome year for PC games though. This is a pretty nice rundown of 2011 in gaming.

Nice link. :) Action RPG's are taking the crown this year.

Cool mod. I was playing v9 for first time but after turn 59 i had run out of tech i think last i research was habour and when open up tech tree and click one o f the 5 options they are just blank except for in the corner were it just avaible or not

Probably a conflict with other CtP versions, or perhaps other mods that are running.
 
On the heat issue, when its my turn even on starting a new game, my heat will be around 60-64C, when I hit next turn...the heat usually drops down to 56-59C!! Thats strange in my book. Heck just running the game(even a new one) the heat goes up to 60C. Yet I can play other games, and not get that high. Im on a large map now, and still have the same heat with 6 AI and 20 City AI. Ill still get the occasional CTD for either scrolling or having a unit move or what not, but its not reproduce-able.

On the gold issue, reducing down the amount of gold we make, doesnt seem like a good fix to me. Ive never had so much I couldnt do anything with it, and imho, the true culprit is the AI not using it. Ive seen the AI with over loads of gold, just sit there with it and not buy units as I invade them. If we could get the AI to use the gold, I think that would solve the problem as 1-they would use their gold to buy units and buildings, 2-when we invade them or they us, they would be buying units to help swarm over us, thus causing us to respond back by spending gold. Reducing the amount of gold we make, isnt going to fix this, other than just slowing us down and not affecting the AI. I dont actually think thats a fair way of fixing the way the AI plays. I remember one patch, where the AI did buy units and couldnt believe as i watched them buy units to stop me. Then it went back to how it is now. There should be someway to weight the AI to use their money better.

EDIT 1-Also, playing offline does not reduce the heat or CTD's that I can see. I tried that too.

Just my thoughts as I play thru my maps, which are Marathon, 6 AI and 20 City AI.
 
That could be something to look into, but it doesn't explain why certain games crash upon loading a save file...

I used to have this problem when I was running Info Addict. Now when I play test this Mod I move all other Mods out of the folder to prevent any conflicts. I still get CTDs in the later eras but not when I load a game.
 
Decimatus: I made a scrollbar for Strategic resources so when you add more you can use this if you want to.

http://forums.civfanatics.com/showthread.php?t=411580

I saw that, looks like it could be useful. :)

Since we can't really get new fonticons in the top panel, would it be possible to display strategic resource icons in a new window/panel? I could go for dispensing of the top panel completely if we could display all the resources in a new window with unique icons.

If not, then I have an idea to group strategic icons according to general categories. Copper would use Iron's icon, Titanium would use Alluminum's icon, etc.

On the heat issue, when its my turn even on starting a new game, my heat will be around 60-64C, when I hit next turn...the heat usually drops down to 56-59C!! Thats strange in my book. Heck just running the game(even a new one) the heat goes up to 60C. Yet I can play other games, and not get that high. Im on a large map now, and still have the same heat with 6 AI and 20 City AI. Ill still get the occasional CTD for either scrolling or having a unit move or what not, but its not reproduce-able.

That is strange indeed... Could you cool down your comp even more using perhaps some outside air(if you don't already)? If we can drop the temp and see less CtD's we could narrow some of these CtD's down to CPU meltdown.

On the gold issue, reducing down the amount of gold we make, doesnt seem like a good fix to me. Ive never had so much I couldnt do anything with it, and imho, the true culprit is the AI not using it. Ive seen the AI with over loads of gold, just sit there with it and not buy units as I invade them. If we could get the AI to use the gold, I think that would solve the problem as 1-they would use their gold to buy units and buildings, 2-when we invade them or they us, they would be buying units to help swarm over us, thus causing us to respond back by spending gold. Reducing the amount of gold we make, isnt going to fix this, other than just slowing us down and not affecting the AI. I dont actually think thats a fair way of fixing the way the AI plays. I remember one patch, where the AI did buy units and couldnt believe as i watched them buy units to stop me. Then it went back to how it is now. There should be someway to weight the AI to use their money better.

It won't be as simple as dropping the gold generation, but shifting the entire gold economy down so as to keep the number manageable in the game engine.

And yeah, we need to get the AI to spend that money.
 
Since we can't really get new fonticons in the top panel, would it be possible to display strategic resource icons in a new window/panel? I could go for dispensing of the top panel completely if we could display all the resources in a new window with unique icons.

Is this what you have in mind?
http://forums.civfanatics.com/showthread.php?t=387246

I used to have this problem when I was running Info Addict. Now when I play test this Mod I move all other Mods out of the folder to prevent any conflicts. I still get CTDs in the later eras but not when I load a game.

I too stopped using IA, but there are a few other mods that I really don't want to play without. But if you don't get them when only playing with C2P, we know that this mod is clean.
 
I dont know about other players, but in Quick, the gold economy is spot on. It's impossible to get everything you want with even a semi-large empire. This is also likely due to the fact that some of the science wonders are OP, but I dont remember which ones, outside of copernicus' observatory, which more than doubled my science at the time.
 

Actually it was, and funny you should mention it because I posted in that thread seconds before reading this. :p

I have actually had that mod on my mind since it came out back in October, but I haven't had a need to make use of it thus far. However, it seems resources and trade monopolies may be my next point of development once I close out the tech tree, so if that mod can handle unique icons, I will see if I can convert it.

There is also TanisX's scrollbar too, so I will see how they both work and what I need. The only reason strategics even show on the top panel currently is because I tied a few specific units to each of them, such as Battleships and Oil. If I take the Oil requirement off the Battleship, the top panel won't display Oil at all.

I dont know about other players, but in Quick, the gold economy is spot on. It's impossible to get everything you want with even a semi-large empire. This is also likely due to the fact that some of the science wonders are OP, but I dont remember which ones, outside of copernicus' observatory, which more than doubled my science at the time.

I think a large % of people giving feedback play Marathon. Not sure how the %'s stack up for each gamespeed, but if you say Quick is good with gold, then I could possibly modify the gold gain for Marathon against Quick and see if that helps. But either way, Trade Monopolies are going to bring a lot of gold into the system, so it is all going to change anyway. Hopefully I can make that happen in the next few months.

I will see about making a pass on the science wonders when I get back. Going to have to read through pages threads so I can post an update with much of the feedback that you guys have given in the past week or so.
 
I thought about changing the use of text for those fonticons but I'm not sure how to make dynamic imagecontrols for each SR after they are revealed through techs.
 
What ive noticed about Marathon is that if you go for gold you can get it. What I mean by that is the way the govnts, traits, and so forth are set up, if you want gold you just take the right paths. I like having culture and a decent military, and some gold. So my play style suits that. I usually go Theocracy, and then take supporting traits to give me some military gusto and culture generation. However, if you like conquest and really want to get into that, just head towards fascism or communism, take up a few other traits and blamo, go berserk. You might not have a tech edge, gold edge, or culture edge, but you will carve a path towards victory. Same goes for gold and culture...its there if you take it. Thats what im really loving atm. I go for a hybrid like I said before and while I dont lead in science, I do have gold and culture to spare. Im usually #2 or 3 on the science, til someones attacks me and I whoop up on them. Ive seen AI with huge tech leads on me, but nothing in the way of gold, then I see the opposite...lots of gold...not tech. So really, I think things are going good. I play with 6AI and 20 city on large maps and have fun games out of them. Ill see how it goes when I get into modern and beyond and report back.

As for opening a window, i live in North Dakota and today it just hit 35F, so not sure I want to open windows yet...though I did see a few out BBQ'ing, but thats not new for up here. I had thought about taking it out though and seeing what would happen, but its still a bit chilly haha.
 
I thought about changing the use of text for those fonticons but I'm not sure how to make dynamic imagecontrols for each SR after they are revealed through techs.

How about using other existing fonticons in place of the resource icons? Hammer icon for Copper, Food icon for Rice, etc. Wouldn't be pretty, but it would work as a visual cue until fonticons are moddable.

What ive noticed about Marathon is that if you go for gold you can get it. What I mean by that is the way the govnts, traits, and so forth are set up, if you want gold you just take the right paths. I like having culture and a decent military, and some gold. So my play style suits that. I usually go Theocracy, and then take supporting traits to give me some military gusto and culture generation. However, if you like conquest and really want to get into that, just head towards fascism or communism, take up a few other traits and blamo, go berserk. You might not have a tech edge, gold edge, or culture edge, but you will carve a path towards victory. Same goes for gold and culture...its there if you take it. Thats what im really loving atm. I go for a hybrid like I said before and while I dont lead in science, I do have gold and culture to spare. Im usually #2 or 3 on the science, til someones attacks me and I whoop up on them. Ive seen AI with huge tech leads on me, but nothing in the way of gold, then I see the opposite...lots of gold...not tech. So really, I think things are going good. I play with 6AI and 20 city on large maps and have fun games out of them. Ill see how it goes when I get into modern and beyond and report back.

Sounds good. The biggest problem though is the sheer amount of gold. Somewhere in the 100-300k gold range, the game breaks. Same for all the yields, including science which I already addressed with massive reductions. Gold doesn't face the same requirement as science though, so it should be easier to bring it under control. I just have to bring everything down together. Lower gold generation while lowering costs and maintenance.

As for opening a window, i live in North Dakota and today it just hit 35F, so not sure I want to open windows yet...though I did see a few out BBQ'ing, but thats not new for up here. I had thought about taking it out though and seeing what would happen, but its still a bit chilly haha.

I spent about 4 years in Montana, so I know how it goes hehe. 35F is shorts and T-Shirt weather at those latitudes. :p Currently in Northern Japan, which is about the same as Montana/North Dakota, only a bit warmer and add 12 feet of snow a year.

Personally if I think my comp might be overheating I throw on a hoodie, some fingerless gloves, and crack the window as needed. Usually just barely cracking it is enough to drop room temperature 10-20 degrees.
 
Well im glad we are out of the serious cold for awhile. -20f for about 2 weeks straight was nuts! I guess on the gold the most Ive ever seen me have is about 200k. Ive seen the AI with much more that that though. If we could just figure out how to get the AI to spend it, wow, wouldnt the game be that much better...when you actually invade and watch them buy troops just as you swoop in haha. I did see one strange bug fighting Persia. He had one troop garrisoned then suddenly he charged out with them and another at the same time!! Was very strange.
 
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